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phys_lengthconstraint#547187

<title>phys_lengthconstraint</title>⤶ ⤶ # phys_lengthconstraint⤶ ⤶ A constraint that preserves the distance between two entities. If the 'Keep Rigid' flag is set, think of it as a rod. If not, think of it as a virtual rope.⤶ ⤶ ### Keyvalues⤶ ⤶ + Name (`targetname`) ⤶ > The name that other entities refer to this entity by.⤶ ⤶ + Tags (`tags`) ⤶ > A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ + Additional Length (`addlength`)⤶ > Add (or subtract) this amount to the rest length of the rope.⤶ ⤶ ⤶ + Minimum Length (`minlength`)⤶ > If the constraint is not rigid, this is the minimum length it can be.⤶ ⤶ ⤶ + Attached object 2 point (`attachpoint`)⤶ > The position the rope attaches to object 2⤶ ⤶ ⤶ + Keep Rigid (`KeepRigid`)⤶ > Keep the constraint rigid, as if it were a stick.⤶ ⤶ ⤶ + Particle Effect (`ParticleEffect`)⤶ > If give, will spawn given particle as the rope. Particle's Control Point 1 will be set to the target entity, and will be removed if the constraint breaks.⤶ ⤶ + Entity 1 (`attach1`) ⤶ > The source entity to constrain from. Leave empty to constrain from the world entity.⤶ ⤶ + Entity 2 (`attach2`) ⤶ > The entity we constrain to. ⤶ ⤶ + Enable Collision (`enablecollision`)⤶ > Constraints disable collision between the attached entities. In some rare cases we want to enable this collision. ⤶ ⤶ + Impulse Limit to Break (kg) (`forcelimit`)⤶ > The amount of impulse an impact must apply to the constraint to break it. A way of calculating this is to set it to the mass of an object that would break this constraint if it were resting on the constrainted objects. ⤶ ⤶ ⤶ + Angular Impulse Limit to Break (kg* distance) (`torquelimit`)⤶ > The amount of angular impulse required to break the constraint. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint.⤶ ⤶ + Play Sound on Break (`breaksound`)⤶ > A sound played when the constraint is broken.⤶