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post_processing_entity#547269

<title>post_processing_entity</title>⤶ ⤶ # post_processing_entity⤶ ⤶ Applies given post processing effect to all players.⤶ ⤶ ### Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Post Processing Resource Name (`postprocessing`)**⤶ ⤶ **Enabled (`enabled`)**⤶ ⤶ >* Whether this entity is enabled. ⤶ ⤶ **Fade Time (` fadetime`)**⤶ ⤶ >* Time to fade to these postprocessing settings in seconds⤶ ⤶ **Enable Exposure (`enableexposure`)**⤶ ⤶ >* Use exposure settings for this entity? These will be overritten by a tonemap controller if one is present.⤶ ⤶ **Min Exposure (`minexposure`)**⤶ ⤶ >* Minimum autoexposure scale.⤶ ⤶ **Max Exposure (`maxexposure`)**⤶ ⤶ >* Maximum autoexposure scale.⤶ ⤶ **Exposure Compensation (`exposurecompensation`)**⤶ ⤶ >* Number of stops to adjust auto- exposure by.⤶ ⤶ **Exposure Fade Speed Up (`exposurespeedup`)**⤶ ⤶ ⤶ **Exposure Fade Speed Down (`exposurespeeddown`)**⤶ ⤶ ⤶ **Shadow Casting (`enable_shadows`)**⤶ ⤶ >* Whether this entity should cast shadows or not.