Revision Difference
post_processing_volume#547344
<title>post_processing_volume</title>
# post_processing_volume
Applies given post processing effect to players inside this volume.
`This entity requires a mesh to function`
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### Keyvalues⤶
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In code, it is defined in the `PostProcessingEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Post Processing Resource Name (`postprocessing`)**
**Enabled (`enabled`)**
>* Whether this entity is enabled.
**Fade Time (` fadetime`)**
>* Time to fade to these postprocessing settings in seconds
**Enable Exposure (`enableexposure`)**
>* Use exposure settings for this entity? These will be overritten by a tonemap controller if one is present.
**Min Exposure (`minexposure`)**
>* Minimum autoexposure scale.
**Max Exposure (`maxexposure`)**
>* Maximum autoexposure scale.
**Exposure Compensation (`exposurecompensation`)**
>* Number of stops to adjust auto- exposure by.
**Exposure Fade Speed Up (`exposurespeedup`)**
**Exposure Fade Speed Down (`exposurespeeddown`)**