Revision Difference
snd_event_point#547249
<title>snd_event_point</title>
# snd_event_point
Plays a sound event from a point. The point can be this entity or a specified entity's position.
### Keyvalues
⤶
+ Name (`targetname`)
> The name that other entities refer to this entity by.
⤶
+ Tags (`tags`)
> A list of general purpose tags for this entity, for interactions with other entities such as triggers.
⤶
+ Sound Name (`soundname`)
> Name of the sound to play.
⤶
+ Source Entity Name (`target_destination`)⤶
> The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.
⤶
+ Start On Spawn (`startonspawn`)
> Start the sound on spawn.⤶
⤶
+ Stop Before Repeat (`stoponnew`)
> Stop the sound before starting to play it again.⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
⤶
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
⤶
**Sound Name (`soundname`)**⤶
>* Name of the sound to play.
⤶
**Source Entity Name (`target_destination`)**⤶
>* The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.⤶
⤶
**Start On Spawn (`startonspawn`)**⤶
⤶
>* Start the sound on spawn.⤶
⤶
**Stop Before Repeat (`stoponnew`)**⤶
⤶
>* Stop the sound before starting to play it again.