Revision Difference
snd_event_point#547355
<title>snd_event_point</title>
# snd_event_point
Plays a sound event from a point. The point can be this entity or a specified entity's position.
⤶
### Keyvalues⤶
⤶
In code, it is defined in the `SoundEventEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
⤶
## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Sound Name (`soundname`)**
>* Name of the sound to play.
**Source Entity Name (`target_destination`)**
>* The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.
**Start On Spawn (`startonspawn`)**
>* Start the sound on spawn.
**Stop Before Repeat (`stoponnew`)**
>* Stop the sound before starting to play it again.