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snd_event_point#548315

<title>snd_event_point</title>⤶ ⤶ # snd_event_point⤶ ⤶ Plays a sound event from a point. The point can be this entity or a specified entity's position.⤶ ⤶ In code, it is defined in the `SoundEventEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶ ⤶ ## Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Sound Name (`soundname`)**⤶ ⤶ >* Name of the sound to play.⤶ ⤶ **Source Entity Name (`target_destination`)**⤶ ⤶ >* The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.⤶ ⤶ **Start On Spawn (`startonspawn`)**⤶ ⤶ >* Start the sound on spawn.⤶ ⤶ **Stop Before Repeat (`stoponnew`)**⤶ ⤶ >* Stop the sound before starting to play it again.