Revision Difference
snd_event_point#548315
<title>snd_event_point</title>⤶
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# snd_event_point⤶
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Plays a sound event from a point. The point can be this entity or a specified entity's position.⤶
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In code, it is defined in the `SoundEventEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Sound Name (`soundname`)**⤶
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>* Name of the sound to play.⤶
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**Source Entity Name (`target_destination`)**⤶
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>* The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.⤶
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**Start On Spawn (`startonspawn`)**⤶
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>* Start the sound on spawn.⤶
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**Stop Before Repeat (`stoponnew`)**⤶
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>* Stop the sound before starting to play it again.