Revision Difference
snd_soundscape#547356
<title>snd_soundscape</title>
# snd_soundscape
Declares a sphere in which the specified soundscape will be active. If the ear is within two radiuses, we'll use the
closest. The entity needs to be within the PVS for it to be active.
⤶
### Keyvalues⤶
⤶
In code, it is defined in the `SoundscapeRadiusEntity.cs` file under `addons\base\code\Entity\Sound`.⤶
⤶
## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Enabled (`enabled`)**
>* Whether this entity is enabled or not.
**Soundscape (`soundscape`)**
**Radius (`radius`)**