Revision Difference
snd_soundscape#548314
<title>snd_soundscape</title>⤶
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# snd_soundscape⤶
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Declares a sphere in which the specified soundscape will be active. If the ear is within two radiuses, we'll use the⤶
closest. The entity needs to be within the PVS for it to be active.⤶
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In code, it is defined in the `SoundscapeRadiusEntity.cs` file under `addons\base\code\Entity\Sound`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Enabled (`enabled`)**⤶
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>* Whether this entity is enabled or not.⤶
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**Soundscape (`soundscape`)**⤶
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**Radius (`radius`)**