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snd_soundscape#548314

<title>snd_soundscape</title>⤶ ⤶ # snd_soundscape⤶ ⤶ Declares a sphere in which the specified soundscape will be active. If the ear is within two radiuses, we'll use the⤶ closest. The entity needs to be within the PVS for it to be active.⤶ ⤶ In code, it is defined in the `SoundscapeRadiusEntity.cs` file under `addons\base\code\Entity\Sound`.⤶ ⤶ ## Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Enabled (`enabled`)**⤶ ⤶ >* Whether this entity is enabled or not.⤶ ⤶ **Soundscape (`soundscape`)**⤶ ⤶ **Radius (`radius`)**