S&box Wiki
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S&box Wiki
Development
Developer Overview
5
General FAQ
System Requirements
The Developer Preview
The Editor Overview
The s&box wiki
The Project System
2
Getting Started - Your First Project
Managing Assets (Importing and Creation)
Publishing To Asset Party
2
Creating and uploading projects
Uploading assets
Hammer
Getting Started With Hammer
4
Creating a Door
Creating your first gm_flatgrass
Getting Started With Hammer
Mapping Resources
Mapping Basics
1
Tools Visualisation Modes
Mapping Entities
1
Light Entities
Advanced Mapping Techniques
5
Instances
Prefabs
Quixel Bridge Plugin
Tilesets
VIS Optimizations
Models & Animation
Getting Started with Modeldoc
5
Breakpieces
Guide to Models
Importing Rust Weapons
LODs
ModelDoc FAQ & best practices
Animgraph & Animation
3
Animations without Animgraph
AnimEvents, AnimGraph Tags, Attachments
Animgraph
Physics
3
Cloth Physics
Collisions, Physics & Surface Types
Jiggle Bones
Modeldoc Nodes
1
Custom ModelDoc nodes
Advanced Modelling
6
Bodygroups
Citizen
First Person
IKChains and Stride Retargeting
Morphs
Vertex Normals
User Interface
UI Basics
6
Custom Fonts
Enabling Pointer Events
Events and Input
Localization
UI Basics
World UI
Styles & Stylesheets
2
Custom Style Properties
Supported Style Properties
Razor Templates
1
Razor Overview
Materials & Shaders
Materials
4
Guide to Materials
Material Resources
Texture Settings
Using Dynamic Expressions
Built In Shaders
0
Shaders
4
Compute Shaders
Constant Buffers
Material API
Shading Model
Shader Reference
3
Anatomy of Shader Files
Shader Reference
Shader States
Other Assets
Sounds & Audio
3
Guide to Sounds
Sound Events
Soundscapes
Particles
5
Creating animated sprites
Creating your first particle effect
Understanding Particle Editor
Using custom sprites
Using particle systems from C#
Coding
Getting Started
9
C# Learning Resources
Cheat Sheet
Debugging
Event System
FileSystem
Overview
Setting up Rider
Setting up Visual Studio
Setting up Visual Studio Code
Learning C#
1
Threaded Tasks
Making Games
3
Running multiple instances of the game
The Game Loop
Traces
Players
4
Bots
Clothing
Pawn
Voice
Entities
6
Entities
Entity Components
Entity Tags
Map Placeable Entities
RenderEntity
Usable Entities
The Scene System
0
Physics
2
Custom Physics on a ModelEntity
Hitboxes
Rendering
2
Render Tags
RenderHooks
Camera
1
Camera
Networking
8
Commands
Lag Compensation
Network Callbacks
Networked Types
Networking Basics
Prediction
RPCs
Websockets
Input
3
Input Glyphs
Input System
Speech Recognition
VR
2
VR Input
VR Overlays
Editor & Tools
3
Custom Asset Types
Hammer API
Hotload Performance
Misc
8
Backend API
ClientData ConVars
Code Accesslist
DisplayInfo
Mounting assets at runtime
Precaching
Saved Games
TypeLibrary
Playing
Playing Guides
2
Default Keybinds
Proton
Console Commands & Variables
0
Dedicated Server
1
Dedicated Servers