Revision Difference
CreatingAddons#547834
<cat>Dev.Intro</cat>
<title>Creating and uploading content</title>
# Creating content
Creating a game is as simple as using the [Project Manager](EditorAddonManagerWidget) in the <page>editor</page>.
>>> Simply do **'Add' > 'Create New'** or <key>CTRL</key> + <key>N</key> .
<upload src="a768a/8da748d18afa0a3.png" size="19735" name="sbox-dev_hoebM3dlBg.png" />
>>> Then, select the type of addon you wish to create, give it a name, and set a location for where the addon should be stored. By default, this will be in your **Documents folder** under **S&box Projects**
>>> Then, select the type of project you wish to create, give it a name, and set a location for where the project should be stored. By default, this will be in your **Documents folder** under **S&box Projects**
<upload src="a768a/8da748c3aa49dec.png" size="36446" name="Nfayjy0ELB.png" />
Now you should have a new addon ready for editing! You'll find it wherever you saved it to.
Now you should have a new project ready for editing! You'll find it wherever you saved it to.
#Updating content
Uploading an addon is also done through the Addon Manager.
To publish an addon, you'll need to set an **Organization** to upload to. If you don't have one, you can make one [here](https://asset.party/~create). Once all is said and done, click on the save icon highlighted in blue below.
Uploading a project is also done through the Project Manager.
To publish a project, you'll need to set an **Organization** to upload to. If you don't have one, you can make one [here](https://asset.party/~create). Once all is said and done, click on the save icon highlighted in blue below.
<upload src="a768a/8da7492cbce09c1.png" size="35297" name="sbox-dev_utFgPM41kf4.png" />
Finally, when you are ready to upload to the **asset.party**, click the button as shown below.
<upload src="a768a/8da7498640cb961.png" size="21342" name="addon-manager-uploading.png" />
#Managing content
You can further manage your addons through the [Dev Site](DevPreview#devsite)You can further manage your project through the [Dev Site](DevPreview#devsite)