Revision Difference
Hammer-Entities#547177
<cat>Dev.Map</cat>
<title>List of Entities</title>
Below is a list of Entities available in the base game as of 7/9/2022 within Hammer.
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<note> each entity links to an existing internal wiki page or one that does not exist yet and thus if you plan to make one, be sure to not put it into a category as it's not meant to show up in the sidebar at all</note>⤶
## Constraints
+ phys_ballsocket⤶
+ phys_hinge⤶
+ phys_lengthconstraint⤶
+ phys_pulleyconstraint⤶
+ phys_slideconstraint⤶
+ phys_spring⤶
+ <page>phys_ballsocket</page>⤶
+ <page>phys_hinge</page>⤶
+ <page>phys_lengthconstraint</page>⤶
+ <page>phys_pulleyconstraint</page>⤶
+ <page>phys_slideconstraint</page>⤶
+ <page>phys_spring</page>⤶
## Destruction
+ func_shatterglass⤶
+ func_voxelsurface⤶
+ <page>func_shatterglass</page>⤶
+ <page>func_voxelsurface</page>⤶
## Effects
+ ent_explosion⤶
+ env_tonemap_controller⤶
+ func_precipitation⤶
+ info_particle_system⤶
+ post_processing_entity⤶
+ post_processing_volume⤶
+ <page>ent_explosion</page>⤶
+ <page>env_tonemap_controller</page>⤶
+ <page>func_precipitation</page>⤶
+ <page>info_particle_system</page>⤶
+ <page>post_processing_entity</page>⤶
+ <page>post_processing_volume</page>⤶
## Fog & Sky
+ env_gradient_fog⤶
+ env_sky⤶
+ <page>env_gradient_fog</page>⤶
+ <page>env_sky</page>⤶
## Gameplay
+ ent_door⤶
+ ent_logic⤶
+ ent_path_platform⤶
+ ent_platform⤶
+ func_brush⤶
+ func_monitor⤶
+ func_physbox⤶
+ func_water⤶
+ point_camera⤶
+ prop_physics⤶
+ <page>ent_door</page>⤶
+ <page>ent_logic</page>⤶
+ <page>ent_path_platform</page>⤶
+ <page>ent_platform</page>⤶
+ <page>func_brush</page>⤶
+ <page>func_monitor</page>⤶
+ <page>func_physbox</page>⤶
+ <page>func_water</page>⤶
+ <page>point_camera</page>⤶
+ <page>prop_physics</page>⤶
## Lighting
+ light_environment⤶
+ light_omni⤶
+ light_ortho⤶
+ light_spot⤶
+ <page>light_environment</page>⤶
+ <page>light_omni</page>⤶
+ <page>light_ortho</page>⤶
+ <page>light_spot</page>⤶
## Navigation
+ ent_nav_blocker⤶
+ <page>ent_nav_blocker</page>⤶
## Player
+ info_player_start⤶
+ <page>info_player_start</page>⤶
## Sound
+ snd_event_point⤶
+ snd_soundscape⤶
+ <page>snd_event_point</page>⤶
+ <page>snd_soundscape</page>⤶
## Triggers
+ push_volume⤶
+ trigger_hurt⤶
+ trigger_multiple⤶
+ trigger_once⤶
+ trigger_teleport⤶
+ <page>push_volume</page>⤶
+ <page>trigger_hurt</page>⤶
+ <page>trigger_multiple</page>⤶
+ <page>trigger_once</page>⤶
+ <page>trigger_teleport</page>⤶
## Uncategorized
+ env_combined_light_probe_volume⤶
+ env_cubemap⤶
+ env_cubemap_box⤶
+ env_light_probe_volume⤶
+ env_spherical_vignette⤶
+ env_volumetric_fog_controller⤶
+ env_volumetric_fog_volume⤶
+ env_wind⤶
+ func_nav_markup⤶
+ info_cull_triangles⤶
+ info_dynamic_shadow_hint⤶
+ info_dynamic_shadow_hint_box⤶
+ info_notepad⤶
+ info_null⤶
+ info_overlay⤶
+ info_particle_target⤶
+ info_spawngroup_landmark⤶
+ info_spawngroup_load_unload⤶
+ info_target⤶
+ info_visibility_box⤶
+ light_importance_volume⤶
+ point_worldtext⤶
+ prop_dynamic⤶
+ prop_static⤶
+ sky_camera⤶
+ skybox_reference⤶
+ visibility_hint⤶
+ <page>env_combined_light_probe_volume</page>⤶
+ <page>env_cubemap</page>⤶
+ <page>env_cubemap_box</page>⤶
+ <page>env_light_probe_volume</page>⤶
+ <page>env_spherical_vignette</page>⤶
+ <page>env_volumetric_fog_controller</page>⤶
+ <page>env_volumetric_fog_volume</page>⤶
+ <page>env_wind</page>⤶
+ <page>func_nav_markup</page>⤶
+ <page>info_cull_triangles</page>⤶
+ <page>info_dynamic_shadow_hint</page>⤶
+ <page>info_dynamic_shadow_hint_box</page>⤶
+ <page>info_notepad</page>⤶
+ <page>info_null</page>⤶
+ <page>info_overlay</page>⤶
+ <page>info_particle_target</page>⤶
+ <page>info_spawngroup_landmark</page>⤶
+ <page>info_spawngroup_load_unload</page>⤶
+ <page>info_target</page>⤶
+ <page>info_visibility_box</page>⤶
+ <page>light_importance_volume</page>⤶
+ <page>point_worldtext</page>⤶
+ <page>prop_dynamic</page>⤶
+ <page>prop_static</page>⤶
+ <page>sky_camera</page>⤶
+ <page>skybox_reference</page>⤶
+ <page>visibility_hint</page>⤶