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Hammer-Entities#547177

<cat>Dev.Map</cat> <title>List of Entities</title> Below is a list of Entities available in the base game as of 7/9/2022 within Hammer. ⤶ <note> each entity links to an existing internal wiki page or one that does not exist yet and thus if you plan to make one, be sure to not put it into a category as it's not meant to show up in the sidebar at all</note>⤶ ## Constraints + phys_ballsocket⤶ + phys_hinge⤶ + phys_lengthconstraint⤶ + phys_pulleyconstraint⤶ + phys_slideconstraint⤶ + phys_spring⤶ + <page>phys_ballsocket</page>⤶ + <page>phys_hinge</page>⤶ + <page>phys_lengthconstraint</page>⤶ + <page>phys_pulleyconstraint</page>⤶ + <page>phys_slideconstraint</page>⤶ + <page>phys_spring</page>⤶ ## Destruction + func_shatterglass⤶ + func_voxelsurface⤶ + <page>func_shatterglass</page>⤶ + <page>func_voxelsurface</page>⤶ ## Effects + ent_explosion⤶ + env_tonemap_controller⤶ + func_precipitation⤶ + info_particle_system⤶ + post_processing_entity⤶ + post_processing_volume⤶ + <page>ent_explosion</page>⤶ + <page>env_tonemap_controller</page>⤶ + <page>func_precipitation</page>⤶ + <page>info_particle_system</page>⤶ + <page>post_processing_entity</page>⤶ + <page>post_processing_volume</page>⤶ ## Fog & Sky + env_gradient_fog⤶ + env_sky⤶ + <page>env_gradient_fog</page>⤶ + <page>env_sky</page>⤶ ## Gameplay + ent_door⤶ + ent_logic⤶ + ent_path_platform⤶ + ent_platform⤶ + func_brush⤶ + func_monitor⤶ + func_physbox⤶ + func_water⤶ + point_camera⤶ + prop_physics⤶ + <page>ent_door</page>⤶ + <page>ent_logic</page>⤶ + <page>ent_path_platform</page>⤶ + <page>ent_platform</page>⤶ + <page>func_brush</page>⤶ + <page>func_monitor</page>⤶ + <page>func_physbox</page>⤶ + <page>func_water</page>⤶ + <page>point_camera</page>⤶ + <page>prop_physics</page>⤶ ## Lighting + light_environment⤶ + light_omni⤶ + light_ortho⤶ + light_spot⤶ + <page>light_environment</page>⤶ + <page>light_omni</page>⤶ + <page>light_ortho</page>⤶ + <page>light_spot</page>⤶ ## Navigation + ent_nav_blocker⤶ + <page>ent_nav_blocker</page>⤶ ## Player + info_player_start⤶ + <page>info_player_start</page>⤶ ## Sound + snd_event_point⤶ + snd_soundscape⤶ + <page>snd_event_point</page>⤶ + <page>snd_soundscape</page>⤶ ## Triggers + push_volume⤶ + trigger_hurt⤶ + trigger_multiple⤶ + trigger_once⤶ + trigger_teleport⤶ + <page>push_volume</page>⤶ + <page>trigger_hurt</page>⤶ + <page>trigger_multiple</page>⤶ + <page>trigger_once</page>⤶ + <page>trigger_teleport</page>⤶ ## Uncategorized + env_combined_light_probe_volume⤶ + env_cubemap⤶ + env_cubemap_box⤶ + env_light_probe_volume⤶ + env_spherical_vignette⤶ + env_volumetric_fog_controller⤶ + env_volumetric_fog_volume⤶ + env_wind⤶ + func_nav_markup⤶ + info_cull_triangles⤶ + info_dynamic_shadow_hint⤶ + info_dynamic_shadow_hint_box⤶ + info_notepad⤶ + info_null⤶ + info_overlay⤶ + info_particle_target⤶ + info_spawngroup_landmark⤶ + info_spawngroup_load_unload⤶ + info_target⤶ + info_visibility_box⤶ + light_importance_volume⤶ + point_worldtext⤶ + prop_dynamic⤶ + prop_static⤶ + sky_camera⤶ + skybox_reference⤶ + visibility_hint⤶ + <page>env_combined_light_probe_volume</page>⤶ + <page>env_cubemap</page>⤶ + <page>env_cubemap_box</page>⤶ + <page>env_light_probe_volume</page>⤶ + <page>env_spherical_vignette</page>⤶ + <page>env_volumetric_fog_controller</page>⤶ + <page>env_volumetric_fog_volume</page>⤶ + <page>env_wind</page>⤶ + <page>func_nav_markup</page>⤶ + <page>info_cull_triangles</page>⤶ + <page>info_dynamic_shadow_hint</page>⤶ + <page>info_dynamic_shadow_hint_box</page>⤶ + <page>info_notepad</page>⤶ + <page>info_null</page>⤶ + <page>info_overlay</page>⤶ + <page>info_particle_target</page>⤶ + <page>info_spawngroup_landmark</page>⤶ + <page>info_spawngroup_load_unload</page>⤶ + <page>info_target</page>⤶ + <page>info_visibility_box</page>⤶ + <page>light_importance_volume</page>⤶ + <page>point_worldtext</page>⤶ + <page>prop_dynamic</page>⤶ + <page>prop_static</page>⤶ + <page>sky_camera</page>⤶ + <page>skybox_reference</page>⤶ + <page>visibility_hint</page>⤶