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Input System
<cat>Code.Input</cat> <title>Input System</title> # Input Input is handled using the `Input` class. ## Input Actions You can configure Input Actions for your project in the Project Settings. <upload src="1/8db41a83ec8a45f.png" size="98728" name="image.png" /> ## Using Actions The Input class has a number of methods to help you use your input actions. | Method | Description | |--------|-------------| | Input.Pressed( "jump" ) | input was just pressed this frame | | Input.Released( "jump" ) | input was just released this frame | | Input.Down( "jump" ) | input was held down | It is common to query for input within `OnUpdate` or `OnFixedUpdate`. ```csharp protected override void OnUpdate() { if ( Input.Released( "jump" ) ) { CharacterController.Punch( Vector3.Up * 256f ); CharacterController.IsOnGround = false; } } ``` ## AnalogMove `Input.AnalogMove` is generated automatically from controller input and any actions you have named "forward", "backward", "left" and "right". This is a `Vector3` representing the move input. You can safely use this for something like player movement input but you should sanity check it first. For example, you might want to normalize it. ## AnalogLook `Input.AnalogLook` is generated automatically from controller and mouse input. This represents the view angles. This could be used in something like a first person shooter to represent the eye angles or rotation of a player's object. ## MouseWheel `Input.Mousewheel` is a Vector2 to represent the scroll wheel. This is a Vector2 because many mouses have horizontal and vertical scrolling. ## Input Glyphs Input glyphs are an easy way for users to understand which buttons need to be pressed for actions to occur. The following code is used to generate one: `Texture JumpButton = Input.GetGlyph( "jump" );` You can also choose if the glyph is outlined: `Texture JumpButton = Input.GetGlyph( "jump", true );` Input glyphs are automatically changed based on the player's input method, so it's worth generating them every frame. <upload src="b5486/8dc8bba43cb2d18.png" size="136564" name="sbox-dev_Js6ahz6vYI.png" /> ## Razor Example ```html <Image Texture="@Input.GetGlyph("attack2", InputGlyphSize.Medium, true)" /> ``` This will get a new texture each UI update, based on the user's "attack2" key.
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