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<cat>Dev.Map</cat> <title>Mapping Resources</title> Below are resources related to mapping in Source 2. With the transition from Source 1 to Source 2 come many misunderstandings and uncertainties. To help to avoid this and get everybody into a proper Source 2 mapping workflow, it is vital not to get stuck on old bsp habits. ## Tutorials and Introductions to Source 2 mapping ### YouTube * [Video introduction](https://www.youtube.com/watch?v=xDq2b_iOcZM)- Quick video introduction to getting the Half Life: Alyx tools up and running. * [Video Tutorial Series](https://www.youtube.com/watch?v=pdSDojRatHw&list=PLHSLq5FjjRw0mC-roui0E04GOl9Dnf-Yd) - Tutorial and Introduction series to Hammer 5. * [Hosomi tutorials](https://www.youtube.com/playlist?list=PLFo8L3yruNpFjn2_SsCiQyxmnZib8QbNB)- No-nonsense, quick videos on how to do miscellaneous stuff in Source 2 (approved by [garry himself](https://forum.facepunch.com/t/mapping-resources-tips-tricks/1030/2)) * [FMPONE Source 2 Crash Course](https://www.youtube.com/watch?v=xRdJz2CKuus)- A 1 hour long tutorial on probably everything you need to know about Source 2. ### Google Docs * [Source 2 Hammer Introduction](https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit) - Detailed document listing differences between Source 1 and Source 2. ## General Documentation * [VDC Page](https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Level_Design) - VDC page for Half-Life: Alyx mapping. --- <note> Work in progress - Additions and edits are welcome :D Keep additions comments neutral. </note> <note> Work in progress - Additions and edits are welcome :D Keep addition comments neutral. </note>