Revision Difference
Morphs#544688
<cat>Dev.Model</cat>⤶
<title>Morphs</title>⤶
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# What are morphs?⤶
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Morphs are basically the flexes which are used in Source 1 to pose various things like cheek bones and so on. Importing your old flexes/morphs is relatively simple. ⤶
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# Exporting the morphs⤶
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After importing your .qc into Blender, simply bring up your head along with the .vta and select both and export it as a DMX like below: ⤶
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![Flexes](https://i.imgur.com/ILLMY9b.png)⤶
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<note>You are going to need the [Blender Source Tools](https://developer.valvesoftware.com/wiki/Blender_Source_Tools) for this to work, or any other software where you can import your .vta and .smd and export as .dmx</note>⤶
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# Importing morphs in ModelDoc⤶
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Importing the morphs into ModelDoc is the same as importing any other mesh, just import the .dmx as a new mesh and your morphs will appear on the bottom right under morph explorer. If you want to play around with them, simply enable manual slider control.