RenderEntity is a clientside-only entity class that lets you draw simple meshes.
The API is pretty simple and lets you provide dynamic vertex data on a per-frame basis.
For most use cases it's sufficient to just derive from the
RenderEntity class and override the
Then you can spawn them like this:
Keep in mind that creating RenderEntities serverside does not work-- they simply won't spawn.
If your materials have dynamic expressions, you can write to their variables by calling
Render.Attributes.Set inside your
DoRender method. The values you set will affect all subsequent draw calls in the method body.
Due to the large size of the
RenderEntity vertex format, vertex buffers created with
Render.GetDynamicVB() can only contain approximately 600 vertices. If you exceed this limit, you may experience crashes.
If you need more vertices, you can either use multiple vertex buffers or use the
Mesh class instead (which allows you to use a custom vertex format).