Revision Difference
Shader_Reference#529013
<cat>Dev.Tools</cat>⤶
<title>Shader Reference</title>⤶
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# Variables⤶
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Variables will show up in Material Editor. They're defined like this.⤶
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```⤶
float3 g_vColorTint < UiType( Color ); Default3( 1.0, 1.0, 1.0 ); UiGroup( "Color,10/20" ); >;⤶
```⤶
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## UiType⤶
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Describes how the variable should be represented in the editor.⤶
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|Name|Description|⤶
|-----|----------|⤶
| VectorText | Text boxes and sliders (this is the default) |⤶
| Slider | A slider type. Usually combined with a Range setting. |⤶
| Color | A Color picker, works on float3 or float4. |⤶
| CheckBox | On or off, generally used on bool |⤶
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## Default⤶
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The Default lets you specify the default value for the variable. If you're filling a `float2`, it should be `Default2`, if you're filling a `float4` it should be `Default4` etc.⤶
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## UiGroup⤶
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The UIGroup is used to sort the variable into a group, subgroup and define its order. So for example, given this..⤶
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```⤶
float4 BorderColorL < UiType( Color ); Default4( 0.0, 0.0, 0.0, 1.0 ); UiGroup( "Border,10/Colors,10/1" ); >;⤶
float4 BorderColorT < UiType( Color ); Default4( 0.0, 0.0, 0.0, 1.0 ); UiGroup( "Border,10/Colors,10/2" ); >;⤶
float4 BorderColorR < UiType( Color ); Default4( 0.0, 0.0, 0.0, 1.0 ); UiGroup( "Border,10/Colors,10/3" ); >;⤶
float4 BorderColorB < UiType( Color ); Default4( 0.0, 0.0, 0.0, 1.0 ); UiGroup( "Border,10/Colors,10/4" ); >;⤶
```⤶
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You end up with this⤶
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<upload src="1/8d89e07e3fc960b.png" size="16898" name="image.png" />⤶
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The format is⤶
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```⤶
Heading,Order / Group,Order / VariableOrder⤶
```⤶
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