Shader Reference History
21 Days Ago | ||||
Shader_Reference -
Added global variables and better descriptions
by
StellaWisps
|
||||
1 Year Ago | ||||
Shader_Reference -
reason to use expressions
by
kr
|
||||
Shader_Reference -
UiStep Description + Minor Change
by
QuackCocaine
|
||||
Shader_Reference -
Add UiStep to Variables example
by
QuackCocaine
|
||||
Shader_Reference -
Add Expression
by
kr
|
||||
Shader_Reference -
Add Range
by
kr
|
||||
Shader_Reference -
Minor Change
by
Rubat
|
||||
2 Years Ago | ||||
Shader_Reference -
Drop internal shader includes, no need for these anymore
by
ogniK
|
||||
3 Years Ago | ||||
Shader_Reference -
Minor Change
by
ogniK
|
||||
Shader_Reference -
Fixed variables
by
ogniK
|
||||
Shader_Reference -
GLSL Compact should never be used as it's just for compiling from OGL which isn't supported
by
ogniK
|
||||
Shader_Reference -
add remaining includes
by
ogniK
|
||||
Shader_Reference -
Added shader includes
by
ogniK
|
||||
Shader_Reference -
Add texture picker to UiType
by
ogniK
|
||||
Shader_Reference -
im bored
by
webby
|
||||
Shader_Reference -
UiGroup instead of UIGroup
by
webby
|
||||
Shader_Reference -
Minor Change
by
Garry Newman
|
||||
4 Years Ago | ||||
Shader_Reference -
Created Page
by
Garry Newman
|