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UploadingAssets#548284

<cat>Dev.Publishing</cat>⤶ <title>Uploading assets</title>⤶ ⤶ You can upload loads of different assets to asset.party for other people to use. This is a very similar process to [uploading a project](CreatingAddons).⤶ These assets can be used by developers within games or maps, or by players within supported games.⤶ ⤶ Currently supported assets include:⤶ - [Materials](guide_to_making_materials)⤶ - [Models](Importing_a_new_model)⤶ - [Sounds](Creating_Sounds)⤶ - [Soundscapes](Sound_Scapes)⤶ ⤶ ## Uploading an asset⤶ ⤶ If you want to upload an asset, first select it in the [Asset Browser](EditorAssetsBrowserWidget) in the <page>editor</page>.⤶ ⤶ <upload src="aa125/8dad7b5a019765d.png" size="36460" name="image.png" />⤶ ⤶ In the inspector, select **Publish as package**.⤶ ⤶ <upload src="aa125/8dad7b5ae0a9fdc.png" size="23499" name="image.png" />⤶ ⤶ Edit the settings. You can specify things like the title and tags - these are what will be used to identify the model on asset.party - and the **organisation** to upload to.⤶ ⤶ <upload src="aa125/8dad7b5bbfec04a.png" size="55095" name="image.png" />⤶ ⤶ Once you're done, click **Upload to Asset Party** -OR- click **Save**, then close the window, then click **Upload**.⤶ Follow the steps given by the upload wizard.⤶ ⤶ Once you've uploaded the asset, you should see something like this:⤶ ⤶ <upload src="aa125/8dad7b6015f7f04.png" size="113244" name="image.png" />⤶ ⤶ You'll then be able to view it on **asset.party**, and people will be able to use it within their games.⤶ ⤶ <upload src="aa125/8dad7b611b3f24e.png" size="70333" name="image.png" />