Revision Difference
UploadingAssets#549176
<cat>Dev.Publishing</cat>
<title>Uploading assets</title>
# Uploading assets
You can upload loads of different assets to asset.party for other people to use. This is a very similar process to [uploading a project](CreatingAddons).
You can upload loads of different assets to asset.party for other people to use. This is a very similar process to [uploading a project](CreatingProjects).
These assets can be used by developers within games or maps, or by players within supported games.
Currently supported assets include:
- [Materials](guide_to_making_materials)
- [Models](Importing_a_new_model)
- [Sounds](Creating_Sounds)
- [Materials](guide_to_materials)
- [Models](Guide_to_Models)
- [Sounds](Guide_to_Sounds)
- [Soundscapes](Sound_Scapes)
## Uploading your asset
If you want to upload an asset, first select it in the [Asset Browser](EditorAssetsBrowserWidget) in the <page>editor</page>.
If you want to upload an asset, first select it in the [Asset Browser](editor#assetsbrowserandconsole) in the <page>Editor</page>.
<upload src="aa125/8dad7b5a019765d.png" size="36460" name="image.png" />
In the inspector, select **Publish as package**.
<upload src="aa125/8dad7b5ae0a9fdc.png" size="23499" name="image.png" />
Edit the settings. You can specify things like the title and tags - these are what will be used to identify the model on asset.party - and the **organisation** to upload to.
<upload src="aa125/8dad7b5bbfec04a.png" size="55095" name="image.png" />
Once you're done, click **Upload to Asset Party** -OR- click **Save**, then close the window, then click **Upload**.
Follow the steps given by the upload wizard.
Once you've uploaded the asset, you should see something like this:
<upload src="aa125/8dad7b6015f7f04.png" size="113244" name="image.png" />
You'll then be able to view it on **asset.party**, and people will be able to use it within their games.
<upload src="aa125/8dad7b611b3f24e.png" size="70333" name="image.png" />