Revision Difference
ent_explosion#547246
<title>ent_explosion</title>
# ent_explosion
An entity that creates an explosion at its center.
### Keyvalues
⤶
+ Name (`targetname`)
> The name that other entities refer to this entity by.
⤶
+ Tags (`tags`)
> A list of general purpose tags for this entity, for interactions with other entities such as triggers.
⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
⤶
**Tags (`tags`)**
⤶
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
+ Radius (`radius`)⤶
> Radius of the explosion.
**Radius (`radius`)**⤶
>* Radius of the explosion.⤶
⤶
**Damage (`Damage`)**⤶
⤶
>* Damage the exploision should do at the center. The damage will reduce the farther the target is from the center of the explosion.⤶
⤶
**Force Scale (`forcescale`)**⤶
⤶
>* Scale explosion induced physics forces by this amount. ⤶
⤶
**Particle Override (`particleoverride`)**⤶
+ Damage (`Damage`)
> Damage the exploision should do at the center. The damage will reduce the farther the target is from the center of the explosion.
>* If set, will override the default explosion partile effect.
**Sound Override (`soundoverride`)**⤶
+ Force Scale (`forcescale`)
> Scale explosion induced physics forces by this amount. ⤶
⤶
+ Particle Override (`particleoverride`)⤶
> If set, will override the default explosion partile effect.⤶
>* If set, will override the default explosion sound.
+ Sound Override (`soundoverride`)⤶
> If set, will override the default explosion sound.⤶
**Remove On Explode (`removeonexplode`)**⤶
+ Remove On Explode (`removeonexplode`)
> Delete this entity when it is triggered via the Explode input?⤶
>* Delete this entity when it is triggered via the Explode input?