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ent_explosion#547246

<title>ent_explosion</title> # ent_explosion An entity that creates an explosion at its center. ### Keyvalues ⤶ + Name (`targetname`) > The name that other entities refer to this entity by. ⤶ + Tags (`tags`) > A list of general purpose tags for this entity, for interactions with other entities such as triggers. ⤶ **Name (`targetname`)** >* The name that other entities refer to this entity by. ⤶ **Tags (`tags`)** ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ + Radius (`radius`) > Radius of the explosion. **Radius (`radius`)**⤶ >* Radius of the explosion.⤶ ⤶ **Damage (`Damage`)**⤶ ⤶ >* Damage the exploision should do at the center. The damage will reduce the farther the target is from the center of the explosion.⤶ ⤶ **Force Scale (`forcescale`)**⤶ ⤶ >* Scale explosion induced physics forces by this amount. ⤶ ⤶ **Particle Override (`particleoverride`)**⤶ + Damage (`Damage`) > Damage the exploision should do at the center. The damage will reduce the farther the target is from the center of the explosion. >* If set, will override the default explosion partile effect. **Sound Override (`soundoverride`)**⤶ + Force Scale (`forcescale`) > Scale explosion induced physics forces by this amount. ⤶ ⤶ + Particle Override (`particleoverride`)⤶ > If set, will override the default explosion partile effect.⤶ >* If set, will override the default explosion sound. + Sound Override (`soundoverride`) > If set, will override the default explosion sound.⤶ **Remove On Explode (`removeonexplode`)**⤶ + Remove On Explode (`removeonexplode`) > Delete this entity when it is triggered via the Explode input?⤶ >* Delete this entity when it is triggered via the Explode input?