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ent_explosion#548325

<title>ent_explosion</title> # ent_explosion An entity that creates an explosion at its center. In code, it is defined in the `ExplosionEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`. ## Keyvalues **Name (`targetname`)** >* The name that other entities refer to this entity by. **Tags (`tags`)** >* A list of general purpose tags for this entity, for interactions with other entities such as triggers. **Radius (`radius`)** >* Radius of the explosion. **Damage (`Damage`)** >* Damage the explosion should do at the center. The damage will reduce the farther the target is from the center of the explosion. **Force Scale (`forcescale`)** >* Scale explosion induced physics forces by this amount. **Particle Override (`particleoverride`)** >* If set, will override the default explosion partile effect. **Sound Override (`soundoverride`)** >* If set, will override the default explosion sound. **Remove On Explode (`removeonexplode`)** >* Delete this entity when it is triggered via the Explode input?