Revision Difference
ent_explosion#548325
<title>ent_explosion</title>⤶
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# ent_explosion⤶
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An entity that creates an explosion at its center.⤶
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In code, it is defined in the `ExplosionEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Radius (`radius`)**⤶
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>* Radius of the explosion.⤶
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**Damage (`Damage`)**⤶
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>* Damage the explosion should do at the center. The damage will reduce the farther the target is from the center of the explosion.⤶
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**Force Scale (`forcescale`)**⤶
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>* Scale explosion induced physics forces by this amount. ⤶
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**Particle Override (`particleoverride`)**⤶
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>* If set, will override the default explosion partile effect.⤶
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**Sound Override (`soundoverride`)**⤶
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>* If set, will override the default explosion sound.⤶
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**Remove On Explode (`removeonexplode`)**⤶
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>* Delete this entity when it is triggered via the Explode input?⤶