Revision Difference
ent_nav_blocker#547353
<title>ent_nav_blocker</title>
# ent_nav_blocker
Has the ability to dynamically block the navigation mesh. When active, AI will see this entity as an obstacle and will now try to walk through it.
`This entity requires a mesh to function`
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### Keyvalues⤶
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In code, it is defined in the `NavBlockerEntity.cs` file under `addons\base\code\Entity\Hammer\Triggers`.⤶
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## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Enabled (`enabled`)**
>* Whether this entity is enabled or not.
**Shadow Casting (`enable_shadows`)**
>* Whether this entity should cast shadows or not.