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ent_nav_blocker

ent_nav_blocker

Has the ability to dynamically block the navigation mesh. When active, AI will see this entity as an obstacle and will now try to walk through it.

This entity requires a mesh to function

In code, it is defined in the NavBlockerEntity.cs file under addons\base\code\Entity\Hammer\Triggers.

Keyvalues

Name (targetname)

  • The name that other entities refer to this entity by.

Tags (tags)

  • A list of general purpose tags for this entity, for interactions with other entities such as triggers.

Enabled (enabled)

  • Whether this entity is enabled or not.

Shadow Casting (enable_shadows)

  • Whether this entity should cast shadows or not.