Has the ability to dynamically block the navigation mesh. When active, AI will see this entity as an obstacle and will now try to walk through it.
This entity requires a mesh to function
In code, it is defined in the
NavBlockerEntity.cs file under
- The name that other entities refer to this entity by.
- A list of general purpose tags for this entity, for interactions with other entities such as triggers.
- Whether this entity is enabled or not.
Shadow Casting (
- Whether this entity should cast shadows or not.