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Has the ability to dynamically block the navigation mesh. When active, AI will see this entity as an obstacle and will now try to walk through it.

This entity requires a mesh to function

In code, it is defined in the NavBlockerEntity.cs file under addons\base\code\Entity\Hammer\Triggers.


Name (targetname)

  • The name that other entities refer to this entity by.

Tags (tags)

  • A list of general purpose tags for this entity, for interactions with other entities such as triggers.

Enabled (enabled)

  • Whether this entity is enabled or not.

Shadow Casting (enable_shadows)

  • Whether this entity should cast shadows or not.