Creating animated sprites
This page assumes that you know how to create a particle effect using the sprite renderer. If you do not, you can follow this wiki page: Creating your first particle effect
Flipbook Texures
Before we get started you will need a flipbook texture.
A flipbook texture is a single image containing each frame of an animation laid out in a grid.
Flipbook texture example
If you're using a .png and it's not showing up, make sure you're not exporting it as a "Smaller File (8-bit)" .png
Creating a .vtex file
Now that we have our flipbook texture, we need to create a .vtex
file, so we can use it in the Sprite Renderer.
- Right click the flipbook texture in the asset browser and select
Create Texture
, save it with the desired name and location. - In the Texture Editor, press the
Edit more...
button to the right of the Sequence filepath.
- Tick the Flipbook checkbox and set the rows and columns to match your flipbook texture.
- Press
Done
to close the sequence editor and then save the Texture.
Using the animated sprite
- Select your new animated texture in the
texture
property on the Sprite Renderer - Increase the
animation rate
property on the Sprite Renderer
Congratulations! You have just created and used your first animated sprite in the Particle Editor!
Example of an animated sprite