Networked Types
Networked Types
Any property on a Component can be Networked using the [Sync]
or [HostSync]
attribute.
Utilizing [Sync] attribute
Adding a [Sync]
attribute will network its value. This value will be sent to all Connections/Clients when it changes.
Utilizing [HostSync] attribute
Alternatively, the [HostSync]
attribute can be used this behaves the same as the [Sync]
attribute. However, the value of the property can only be changed by the Host.
Both of these attributes can be used in conjunction to allow the property value to be changed by both the Host and the Owner of the object.
Supported Types
Type Name | Support |
---|---|
float, int, bool, byte, long, short, string | Any built-in value type will work |
Vector2, Vector3, Rotation, Angles, Transform | Supported |
GameObject | Supported |
Component | Supported |
GameResource | Supported |