Localization
What Is Localization
Instead of doing label.Text = "Hello World"
, you do label.Text = "#helloworld";
. This way you can use the localization system to change #helloworld
into こんにちは世界
if they have their language set to Japanese.
Tokens
When doing UI stuff if you set a value to a string starting with #
- it'll become a token, which means it'll look for its real value in the localization system.
This works both when creating Panels using code and using templates.
Definitions
To create your definitions create a folder in the root of your addon called .localization
.
Then inside that create a folder for the language. en
is English. Then create a Json file inside that, which will hold your tokens.
Example
Filename: .localization\en\sandbox.json
Then our code can do something like this..
Languages
For now there are two languages. English (en) and Pirate (en-pt). We'll add more languages on request and over time.