Localization
What Is Localization
Instead of doing label.Text = "Hello World"
, you do label.Text = "#helloworld";
. This way you can use the localization system to change #helloworld
into こんにちは世界
if they have their language set to Japanese.
Tokens
When doing UI stuff if you set a value to a string starting with #
- it'll become a token, which means it'll look for its real value in the localization system.
This works both when creating Panels using code and using templates.
Definitions
To create your definitions create a folder in the root of your addon called Localization
.
Then inside that create a folder for the language. en
is English. Then create a Json file inside that, which will hold your tokens.
Example
Filename: Localization\en\sandbox.json
Then our code can do something like this..
Languages
You can currently use the following languages for localization:
English Name | API language code |
---|---|
Arabic | ar |
Bulgarian | bg |
Simplified Chinese | zh-cn |
Traditional Chinese | zh-tw |
Czech | cs |
Danish | da |
Dutch | nl |
English | en |
Finnish | fi |
French | fr |
German | de |
Greek | el |
Hungarian | hu |
Italian | it |
Japanese | ja |
Korean | ko |
Norwegian | no |
Pirate | en-pt |
Polish | pl |
Portuguese | pt |
Portuguese-Brazil | pt-br |
Romanian | ro |
Russian | ru |
Spanish-Spain | es |
Spanish-Latin America | es-419 |
Swedish | sv |
Thai | th |
Turkish | tr |
Ukrainian | uk |
Vietnamese | vn |