Revision Difference
ent_nav_blocker#548317
<title>ent_nav_blocker</title>⤶
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# ent_nav_blocker⤶
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Has the ability to dynamically block the navigation mesh. When active, AI will see this entity as an obstacle and will now try to walk through it.⤶
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`This entity requires a mesh to function`⤶
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In code, it is defined in the `NavBlockerEntity.cs` file under `addons\base\code\Entity\Hammer\Triggers`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Enabled (`enabled`)**⤶
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>* Whether this entity is enabled or not.⤶
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**Shadow Casting (`enable_shadows`)**⤶
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>* Whether this entity should cast shadows or not.