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env_tonemap_controller#547340

<title>env_tonemap_controller</title> # env_tonemap_controller An entity that controls the HDR tonemapping for all players on the map. Think of it as a method of controlling the exposure of a player's eye. ⤶ ### Keyvalues⤶ ⤶ In code, it is defined in the `ToneMappingEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶ ⤶ ## Keyvalues⤶ **Name (`targetname`)** >* The name that other entities refer to this entity by. **Tags (`tags`)** >* A list of general purpose tags for this entity, for interactions with other entities such as triggers. **Enabled (`enabled`)** >* Whether this entity is enabled. **Min Exposure (`minexposure`)** >* Minimum autoexposure scale. **Max Exposure (`maxexposure`)** >* Maximum autoexpsure scale. **Percent Bright Pixels (`percent_bright_pixels`)** >* Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior) **Percent Target (`percent_target`)** >* Set a custom brightness target to go along with 'Target Bright Pixel Percentage'.(-1 for default engine behavior) **Rate (`rate`)**