Revision Difference
env_tonemap_controller#547340
<title>env_tonemap_controller</title>
# env_tonemap_controller
An entity that controls the HDR tonemapping for all players on the map. Think of it as a method of controlling the exposure of a player's eye.
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### Keyvalues⤶
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In code, it is defined in the `ToneMappingEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
**Tags (`tags`)**
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.
**Enabled (`enabled`)**
>* Whether this entity is enabled.
**Min Exposure (`minexposure`)**
>* Minimum autoexposure scale.
**Max Exposure (`maxexposure`)**
>* Maximum autoexpsure scale.
**Percent Bright Pixels (`percent_bright_pixels`)**
>* Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)
**Percent Target (`percent_target`)**
>* Set a custom brightness target to go along with 'Target Bright Pixel Percentage'.(-1 for default engine behavior)
**Rate (`rate`)**