Revision Difference
env_tonemap_controller#548324
<title>env_tonemap_controller</title>⤶
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# env_tonemap_controller⤶
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An entity that controls the HDR tonemapping for all players on the map. Think of it as a method of controlling the exposure of a player's eye.⤶
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In code, it is defined in the `ToneMappingEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Enabled (`enabled`)**⤶
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>* Whether this entity is enabled.⤶
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**Min Exposure (`minexposure`)**⤶
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>* Minimum autoexposure scale.⤶
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**Max Exposure (`maxexposure`)**⤶
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>* Maximum autoexpsure scale.⤶
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**Percent Bright Pixels (`percent_bright_pixels`)**⤶
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>* Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)⤶
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**Percent Target (`percent_target`)**⤶
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>* Set a custom brightness target to go along with 'Target Bright Pixel Percentage'.(-1 for default engine behavior)⤶
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**Rate (`rate`)**