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env_tonemap_controller#548324

<title>env_tonemap_controller</title>⤶ ⤶ # env_tonemap_controller⤶ ⤶ An entity that controls the HDR tonemapping for all players on the map. Think of it as a method of controlling the exposure of a player's eye.⤶ ⤶ In code, it is defined in the `ToneMappingEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶ ⤶ ## Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Enabled (`enabled`)**⤶ ⤶ >* Whether this entity is enabled.⤶ ⤶ **Min Exposure (`minexposure`)**⤶ ⤶ >* Minimum autoexposure scale.⤶ ⤶ **Max Exposure (`maxexposure`)**⤶ ⤶ >* Maximum autoexpsure scale.⤶ ⤶ **Percent Bright Pixels (`percent_bright_pixels`)**⤶ ⤶ >* Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)⤶ ⤶ **Percent Target (`percent_target`)**⤶ ⤶ >* Set a custom brightness target to go along with 'Target Bright Pixel Percentage'.(-1 for default engine behavior)⤶ ⤶ **Rate (`rate`)**