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func_precipitation#547264

<title>func_precipitation</title>⤶ ⤶ # func_precipitation⤶ ⤶ A solid entity that creates rain and snow inside is volume.⤶ ⤶ `This entity requires a mesh to function`⤶ ⤶ ### Keyvalues⤶ ⤶ **Name (`targetname`)** ⤶ ⤶ >* The name that other entities refer to this entity by.⤶ ⤶ **Tags (`tags`)** ⤶ ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ **Particle Effect Inner Near (`innerneareffect`)**⤶ ⤶ >* Particle effect to be placed at "Inner Near Distance" away from the view.⤶ ⤶ **Particle Effect Inner Far (`innerfareffect`)**⤶ ⤶ >* Particle effect to be placed at "Inner Far Distance" away from the view.⤶ ⤶ **Particle Effect Outer (`outereffect`)**⤶ ⤶ >* Particle effect to be placed at the current view's position.⤶ ⤶ **Inner Near Distance (`innerneardistance`)**⤶ ⤶ >* How far in front of player's view to place the "near" effect.⤶ ⤶ **Inner Far Distance (`innerfardistance`)**⤶ ⤶ >* How far in front of player's view to place the "far" effect.⤶ ⤶ **Particle Tint (`particletint`)**⤶ ⤶ >* Set the Tint of the Particle, which will set control point 4 on the particle system.⤶ ⤶ **Start On (`is running`)**⤶ ⤶ >* Sets if the particles are running by default⤶ ⤶ **Fade Time (`fadingtime`)**⤶ ⤶ >* Sets the time particles take to fade in or out when turned on or off.⤶ ⤶ **Density (`density`)**⤶ ⤶ >* Set the Density of the Particle, which will set control point 3 on the particle system.⤶ ⤶ **Shadow Casting (`enable_shadows`)**⤶ ⤶ >* whether this entity should cast shadows or not.⤶