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func_precipitation#548323

<title>func_precipitation</title> # func_precipitation A solid entity that creates rain and snow inside is volume. `This entity requires a mesh to function` In code, it is defined in the `PrecipitationEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`. ## Keyvalues **Name (`targetname`)** >* The name that other entities refer to this entity by. **Tags (`tags`)** >* A list of general purpose tags for this entity, for interactions with other entities such as triggers. **Particle Effect Inner Near (`innerneareffect`)** >* Particle effect to be placed at "Inner Near Distance" away from the view. **Particle Effect Inner Far (`innerfareffect`)** >* Particle effect to be placed at "Inner Far Distance" away from the view. **Particle Effect Outer (`outereffect`)** >* Particle effect to be placed at the current view's position. **Inner Near Distance (`innerneardistance`)** >* How far in front of player's view to place the "near" effect. **Inner Far Distance (`innerfardistance`)** >* How far in front of player's view to place the "far" effect. **Particle Tint (`particletint`)** >* Set the Tint of the Particle, which will set control point 4 on the particle system. **Start On (`is running`)** >* Sets if the particles are running by default **Fade Time (`fadingtime`)** >* Sets the time particles take to fade in or out when turned on or off. **Density (`density`)** >* Set the Density of the Particle, which will set control point 3 on the particle system.