Revision Difference
func_precipitation#548323
<title>func_precipitation</title>⤶
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# func_precipitation⤶
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A solid entity that creates rain and snow inside is volume.⤶
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`This entity requires a mesh to function`⤶
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In code, it is defined in the `PrecipitationEntity.cs` file under `addons\base\code\Entity\Hammer\Effects`.⤶
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## Keyvalues⤶
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**Name (`targetname`)** ⤶
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>* The name that other entities refer to this entity by.⤶
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**Tags (`tags`)** ⤶
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>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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**Particle Effect Inner Near (`innerneareffect`)**⤶
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>* Particle effect to be placed at "Inner Near Distance" away from the view.⤶
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**Particle Effect Inner Far (`innerfareffect`)**⤶
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>* Particle effect to be placed at "Inner Far Distance" away from the view.⤶
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**Particle Effect Outer (`outereffect`)**⤶
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>* Particle effect to be placed at the current view's position.⤶
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**Inner Near Distance (`innerneardistance`)**⤶
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>* How far in front of player's view to place the "near" effect.⤶
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**Inner Far Distance (`innerfardistance`)**⤶
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>* How far in front of player's view to place the "far" effect.⤶
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**Particle Tint (`particletint`)**⤶
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>* Set the Tint of the Particle, which will set control point 4 on the particle system.⤶
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**Start On (`is running`)**⤶
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>* Sets if the particles are running by default⤶
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**Fade Time (`fadingtime`)**⤶
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>* Sets the time particles take to fade in or out when turned on or off.⤶
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**Density (`density`)**⤶
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>* Set the Density of the Particle, which will set control point 3 on the particle system.