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func_shatterglass#547183

<title>func_shatterglass</title> # func_shatterglass⤶ ⤶ A procedurally shattering glass panel.⤶ ⤶ ### Keyvalues⤶ ⤶ + Name (`targetname`) ⤶ > The name that other entities refer to this entity by.⤶ ⤶ + Tags (`tags`) ⤶ > A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ + Glass Thickness (`glass_thickness`)⤶ > Thickness of the glass⤶ ⤶ + Glass Material (`glass_material`)⤶ > Material to use for the glass.⤶ ⤶ + Glass Material When Broken (`brokenmaterial`)⤶ > Material to use for the glass when it's broken. if not set, the material will not change on break.⤶ ⤶ + Damage Position 01 (`damagepositioningentity`)⤶ ⤶ + Damage Position 02 (`damagepositioningentity02`)⤶ ⤶ + Damage Position 03 (`damagepositioningentity03`)⤶ ⤶ + Damage Position 04 (`damagepositioningentity04`)⤶ ⤶ + Constraint (`constraint`)⤶ > Glass constraint. ⤶ ⤶ >**Glass with static edges** will not be affected by gravity (glass pieces will) and will shatter piece by piece.⤶ ⤶ > **Physics glass** is affected by gravity and will shatter all at the same time. ⤶ ⤶ ⤶ > **Physics but asleep** is same as physics but will not move on spawn. ⤶ ⤶ ### Flags⤶ ⤶ + Shadow Casting (`enable_shadows`)⤶ > whether this entity should cast shadows or not.