Revision Difference
func_shatterglass#547183
<title>func_shatterglass</title>
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# func_shatterglass⤶
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A procedurally shattering glass panel.⤶
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### Keyvalues⤶
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+ Name (`targetname`) ⤶
> The name that other entities refer to this entity by.⤶
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+ Tags (`tags`) ⤶
> A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
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+ Glass Thickness (`glass_thickness`)⤶
> Thickness of the glass⤶
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+ Glass Material (`glass_material`)⤶
> Material to use for the glass.⤶
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+ Glass Material When Broken (`brokenmaterial`)⤶
> Material to use for the glass when it's broken. if not set, the material will not change on break.⤶
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+ Damage Position 01 (`damagepositioningentity`)⤶
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+ Damage Position 02 (`damagepositioningentity02`)⤶
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+ Damage Position 03 (`damagepositioningentity03`)⤶
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+ Damage Position 04 (`damagepositioningentity04`)⤶
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+ Constraint (`constraint`)⤶
> Glass constraint. ⤶
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>**Glass with static edges** will not be affected by gravity (glass pieces will) and will shatter piece by piece.⤶
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> **Physics glass** is affected by gravity and will shatter all at the same time. ⤶
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> **Physics but asleep** is same as physics but will not move on spawn. ⤶
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### Flags⤶
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+ Shadow Casting (`enable_shadows`)⤶
> whether this entity should cast shadows or not.