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func_voxelsurface#547204

<title>func_voxelsurface</title>⤶ ⤶ # func_voxelsurface⤶ ⤶ A procedurally breakable voxel surface.⤶ ⤶ ### Keyvalues⤶ ⤶ + Name (`targetname`) ⤶ > The name that other entities refer to this entity by.⤶ ⤶ + Tags (`tags`) ⤶ > A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ ⤶ + Width (`width`)⤶ > How many voxels on the width (Limited to 64).⤶ ⤶ + Height (`height`)⤶ > How many voxels on the height (Limited to 64).⤶ ⤶ + Thickness (`thickness`)⤶ > How thick is the surface (Limited to 64).⤶ ⤶ + Material (`material`)⤶ > Material to use for the surface.⤶ ⤶ + Frozen (`frozen`)⤶ > Is the panel frozen.⤶ ⤶ + Shadow Casting (`enable_shadows`)⤶ > Whether this entity should cast shadows or not.