Revision Difference
func_voxelsurface#547239
<title>func_voxelsurface</title>
# func_voxelsurface
A procedurally breakable voxel surface.
### Keyvalues
⤶
+ Name (`targetname`)
> The name that other entities refer to this entity by.
⤶
+ Tags (`tags`)
> A list of general purpose tags for this entity, for interactions with other entities such as triggers.
⤶
**Name (`targetname`)**
>* The name that other entities refer to this entity by.
⤶
**Tags (`tags`)**
⤶
>* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶
+ Width (`width`)⤶
> How many voxels on the width (Limited to 64).
**Width (`width`)**⤶
>* How many voxels on the width (Limited to 64).⤶
⤶
**Height (`height`)**⤶
⤶
>* How many voxels on the height (Limited to 64).⤶
⤶
**Thickness (`thickness`)**⤶
⤶
>* How thick is the surface (Limited to 64).⤶
+ Height (`height`)⤶
> How many voxels on the height (Limited to 64).⤶
**Material (`material`)**⤶
+ Thickness (`thickness`)
> How thick is the surface (Limited to 64).⤶
>* Material to use for the surface.
+ Material (`material`)⤶
> Material to use for the surface.
**Frozen (`frozen`)**⤶
>* Is the panel frozen.⤶
+ Frozen (`frozen`)⤶
> Is the panel frozen.⤶
**Shadow Casting (`enable_shadows`)**⤶
+ Shadow Casting (`enable_shadows`)⤶
> Whether this entity should cast shadows or not. >* Whether this entity should cast shadows or not.