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func_voxelsurface#547239

<title>func_voxelsurface</title> # func_voxelsurface A procedurally breakable voxel surface. ### Keyvalues ⤶ + Name (`targetname`) > The name that other entities refer to this entity by. ⤶ + Tags (`tags`) > A list of general purpose tags for this entity, for interactions with other entities such as triggers. ⤶ **Name (`targetname`)** >* The name that other entities refer to this entity by. ⤶ **Tags (`tags`)** ⤶ >* A list of general purpose tags for this entity, for interactions with other entities such as triggers.⤶ + Width (`width`) > How many voxels on the width (Limited to 64). **Width (`width`)**⤶ >* How many voxels on the width (Limited to 64).⤶ ⤶ **Height (`height`)**⤶ ⤶ >* How many voxels on the height (Limited to 64).⤶ ⤶ **Thickness (`thickness`)**⤶ ⤶ >* How thick is the surface (Limited to 64).⤶ + Height (`height`) > How many voxels on the height (Limited to 64).⤶ **Material (`material`)**⤶ + Thickness (`thickness`) > How thick is the surface (Limited to 64).⤶ >* Material to use for the surface. + Material (`material`) > Material to use for the surface. **Frozen (`frozen`)**⤶ >* Is the panel frozen.⤶ + Frozen (`frozen`) > Is the panel frozen.⤶ **Shadow Casting (`enable_shadows`)**⤶ + Shadow Casting (`enable_shadows`)⤶ > Whether this entity should cast shadows or not. >* Whether this entity should cast shadows or not.