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phys_ballsocket#547178

<title>phys_ballsocket</title>⤶ ⤶ # phys_ballsocket⤶ ⤶ A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.⤶ ⤶ ### Keyvalues⤶ ⤶ ⤶ + Name (targetname) ⤶ ⤶ + Tags (tags) ⤶ ⤶ + Friction (friction) ⤶ ⤶ + Entity 1 (attach1) ⤶ ⤶ + Entity 2 (attach2) ⤶ ⤶ + Impulse Limit to Break (kg) (forcelimit)⤶ ⤶ + Angular Impulse Limit to Break (kg* distance) (torquelimit)⤶ ⤶ ### Flags⤶ ⤶ + Enable Collision (enablecollision) ⤶ ⤶ ⤶