Revision Difference
phys_ballsocket#547178
<title>phys_ballsocket</title>⤶
⤶
# phys_ballsocket⤶
⤶
A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.⤶
⤶
### Keyvalues⤶
⤶
⤶
+ Name (targetname) ⤶
⤶
+ Tags (tags) ⤶
⤶
+ Friction (friction) ⤶
⤶
+ Entity 1 (attach1) ⤶
⤶
+ Entity 2 (attach2) ⤶
⤶
+ Impulse Limit to Break (kg) (forcelimit)⤶
⤶
+ Angular Impulse Limit to Break (kg* distance) (torquelimit)⤶
⤶
### Flags⤶
⤶
+ Enable Collision (enablecollision) ⤶
⤶
⤶