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phys_ballsocket#547179

<title>phys_ballsocket</title> # phys_ballsocket A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation. ### Keyvalues + Name (targetname) + Tags (tags) + Friction (friction) + Entity 1 (attach1) + Entity 2 (attach2) + Impulse Limit to Break (kg) (forcelimit) + Angular Impulse Limit to Break (kg* distance) (torquelimit) ⤶ + Play Sound on Break (breaksound)⤶ ### Flags + Enable Collision (enablecollision)