Revision Difference
phys_ballsocket#547179
<title>phys_ballsocket</title>
# phys_ballsocket
A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.
### Keyvalues
+ Name (targetname)
+ Tags (tags)
+ Friction (friction)
+ Entity 1 (attach1)
+ Entity 2 (attach2)
+ Impulse Limit to Break (kg) (forcelimit)
+ Angular Impulse Limit to Break (kg* distance) (torquelimit)
⤶
+ Play Sound on Break (breaksound)⤶
### Flags
+ Enable Collision (enablecollision)