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source_1_assets_porting#547921

<cat>Dev.Material</cat>⤶ <cat>Material.Intro</cat>⤶ <title>Source 1 Material Porting</title> <warning>While you can do this you probably shouldn't. But if you're porting from your own Source 1 projects you should be fine. Though remaking the materials to better suit Physically Based Rendering (PBR) would still be a better route.</warning> #To convert and import the textures: + [source1import](https://github.com/kristiker/source1import/releases/) + the gameinfo.txt from the source 1 game your importing from. #To convert the materials ###Step 1 + place the gameinfo.txt in in a folder with your materials that you will be importing. <upload src="a768a/8da73da8e2cbd34.png" size="11106" name="explorer_s31lyKDE1D.png" /> ###Step 2 + Click on the three `...` to the right of "import game" Browse to the materials that you will be importing. + For "export game" browse to your addon dir. + Click `Import Textures` & `Import Materials`. + Click on go. <upload src="a768a/8da73db3dcebc83.png" size="62719" name="source1import_ubGRDq8dPp.png" /> # Done If done correctly, the materials should show up in the asset browser ![Asset Browser](https://aws1.discourse-cdn.com/business20/uploads/facepunch1/original/3X/a/e/aec7a1e2d7565f6db875faf084c72dd93e866459.jpeg) cs_assault materials ported from Counter-Strike: Source. # Credits Original guide made by user *[noonforme](https://forum.facepunch.com/u/noonforme)* can be found [here](https://forum.facepunch.com/t/texture-and-material-porting-to-source-2/242845) on the Facepunch forums.