Revision Difference
source_1_assets_porting#548336
<cat>Material.Intro</cat>
<title>Source 1 Material Porting</title>
<warning>While you can do this you probably shouldn't. But if you're porting from your own Source 1 projects you should be fine. Though remaking the materials to better suit Physically Based Rendering (PBR) would still be a better route.</warning>
#To convert and import the textures:
+ [source1import](https://github.com/kristiker/source1import/releases/)
+ the gameinfo.txt from the source 1 game your importing from.
#To convert the materials
###Step 1
+ place the gameinfo.txt in in a folder with your materials that you will be importing.
<upload src="a768a/8da73da8e2cbd34.png" size="11106" name="explorer_s31lyKDE1D.png" />
###Step 2
+ Click on the three `...` to the right of "import game" Browse to the materials that you will be importing.
+ For "export game" browse to your addon dir.
+ Click `Import Textures` & `Import Materials`.
+ Click on go.
<upload src="a768a/8da73db3dcebc83.png" size="62719" name="source1import_ubGRDq8dPp.png" />
# Done
If done correctly, the materials should show up in the asset browser


cs_assault materials ported from Counter-Strike: Source.
# Credits
Original guide made by user *[noonforme](https://forum.facepunch.com/u/noonforme)* can be found [here](https://forum.facepunch.com/t/texture-and-material-porting-to-source-2/242845) on the Facepunch forums.