Revision Difference
using_custom_sprites#544024
<cat>Dev.Particles</cat>
<title>Using custom sprites</title>
## Prerequisites
All you need before we get started is your image file in `.tga`, `.png` or [.mks](https://developer.valvesoftware.com/wiki/Animated_Particles) format, placed somewhere inside your addon folder.
<note>Both the width and height of your image file should be in the power of 2, otherwise the sprite won't render.</note>
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All you need before we get started is your image file in `.tga`, `.png` or [.mks](https://developer.valvesoftware.com/wiki/Animated_Particles) format, placed somewhere inside your addon folder.
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<note>Both the width and height of your image file should be in the power of 2, otherwise the sprite won't render.</note>
## Creating the VTEX file
The Particle Editor currently only renders sprites which are in `.vtex` format.
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The Particle Editor currently only renders sprites which are in `.vtex` format.
To create your own `.vtex` sprite, copy the following code snippet into your favorite text editor, and change the `materials/snowflake.tga` value to point to your image file.
```⤶
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```⤶
<!-- dmx encoding keyvalues2_noids 1 format vtex 1 -->
"CDmeVtex"
{
"m_inputTextureArray" "element_array"
[
"CDmeInputTexture"
{
"m_name" "string" "0"
"m_fileName" "string" "materials/snowflake.tga"
"m_colorSpace" "string" "srgb"
"m_typeString" "string" "2D"
}
]
"m_outputTypeString" "string" "2D"
"m_outputFormat" "string" "DXT5"
"m_textureOutputChannelArray" "element_array"
[
"CDmeTextureOutputChannel"
{
"m_inputTextureArray" "string_array" [ "0" ]
"m_srcChannels" "string" "rgba"
"m_dstChannels" "string" "rgba"
"m_mipAlgorithm" "CDmeImageProcessor"
{
"m_algorithm" "string" ""
"m_stringArg" "string" ""
"m_vFloat4Arg" "vector4" "0 0 0 0"
}
"m_outputColorSpace" "string" "srgb"
}
]
}
```
Once you've changed the property, save it was a `.vtex` file.
## Selecting your sprite
The `Render sprites` renderer has a property called `texture`, not to be confused with normal texture. Click the spyglass next to `texture` and select your sprite.
You should now be able to see your custom sprite as pictured below:
<upload src="3dc48/8d90821b106c7ec.png" size="373455" name="image.png" />⤶
The `Render sprites` renderer has a property called `texture`, not to be confused with normal texture. Click the spyglass next to `texture` and select your sprite.
⤶
You should now be able to see your custom sprite as pictured below:
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<upload src="3dc48/8d90821b106c7ec.png" size="373455" name="image.png" />