Revision Difference
Cinematic_Animations#522353
<cat>Dev.Cinematic</cat>⤶
<title>Animations</title>⤶
<upload src="739b0/8d7b040e82e10b9.jpg" size="159767" name="rust-wiki_anims_header.jpg" />⤶
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# Cinematic Animation Commands⤶
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These commands are currently a work in progress and mostly used internally for video specific projects.⤶
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## Play Animation⤶
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Use the command `cinematic_play <anim name> <optional playername/id>` to trigger an animation. ⤶
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The optional player name/id parameter can be either a player or bot name. If no player name is parsed, the animation playback will be set to the player triggering the command.⤶
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A list of publically available cinematic animations can be found by using the [list command](/rust/Cinematic_Animations#animationlist).⤶
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## Stop Animation⤶
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Use the command `cinematic_stop <optional playername/id>` to stop playback of a cinematic animation. The player animation will be returned to an idle state.⤶
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Same as the [play command](/rust/Cinematic_Animations#playanimation), the stop command can either be assigned to a player or bot name. If no player name is parsed, the animation of the current player triggering the command will stop.⤶
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<note>Both cinematic 'play' and 'stop' commands can be triggered during demo playback.</note>⤶
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## Animation List⤶
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Use the command `cinematic_list` to print a list of all the available cinematic animation names and the total length for each animation. Below is a list of the current available animation names:⤶
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+ idle_stand⤶
+ point⤶
+ thumbsup⤶
+ hat_tip⤶
+ wave⤶
+ preview_thirsty_all⤶
+ preview_hurt_arm_all⤶
+ preview_choking_all⤶
+ preview_cold_all ⤶
+ preview_fatigued_all ⤶
+ skydiving_land⤶
+ hat_tip ⤶
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## Server Previewing⤶
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Use the server convar `server.cinematic 1` to allow all players on the server to preview triggered cinematic animations. By default the player/administrator calling the `cinematic_play` command can only see the animations client side.