Topology
What is Topology?
Topology is the group of layers that make up the characteristics of the ground we walk on in-game.
This includes things such as:
- If water is fresh or salty.
- Where nodes can spawn.
- Where animals can roam.
Topology List
Topology | Description |
---|---|
Field | Spawns resource pickups, bushes, and some trees |
Cliff | Blocks everything from spawning |
Summit | Reduces Tree Spawns (Unconfirmed) |
Beachside | Spawns some bushes |
*Beach | Spawns driftwood and boats |
Forest | Spawns Trees, Mushrooms, Berries, Logs, |
Forestside | Spawns small trees and bushes |
Ocean | Defines the ocean area, spawns sea grass |
*Oceanside | Spawns driftwood (Unconfirmed) |
Decor | Spawns harvestable ores and decorative rocks (Unconfirmed) |
Monument | Spawns barrels and food crates |
Road | Prevents any player buildings and blocks everything from spawning |
Roadside | Spawns junk piles and bushes |
Swamp | Spawns swamp trees and sulfur pickups |
River | Makes water drinkable and adds reeds |
Riverside | Spawns Pumpkins/Corn and some decor |
Lake | Makes lake water drinkable |
Lakeside | Spawns Pumpkins/Corn and some decor |
Offshore | Spawns underwater clutter, rock formations and sunken ships with loot |
Rail | Prevents any player buildings and blocks everything from spawning |
Railside | Spawns dense bushes |
Building | Blocks everything from spawning |
Cliffside | Spawns ore nodes and blocks junkpiles from spawning |
Mountain | Prevents animals, ores and decor from spawning in this area, adds loot barrels (Unconfirmed) |
Clutter | Spawns harvestable ores and decorative rocks (Unconfirmed) |
Alt | Spawns Birch/American Beech trees |
*Tier 0 | Defines the tier 0 area on a map |
Tier 1 | Defines the tier 1 area on a map, vanilla monuments will spawn better crates |
Tier 2 | Defines the tier 1 area on a map, vanilla monuments will spawn even better crates |
*Mainland | Defines where animals can roam and where airdrops can land |
Hilltop | Unknown/No Use |
*Required to make a player spawn point
Notes & Tips:
Field Topology defines scrap heli spawns when using the scraptransporthelicopter.population convar
Road Topology defines minicopter spawns when using the minicopter.population convar
Remove mainland from lakes to prevent animals from walking through!
Use Building topology to prevent grass/decor from spawning on underground entrances!
Forest topology requires Forest splat in Temperate, Arid, and Tundra biomes, and requires Snow splat in the Arctic biome
Topology Summary (WIP?)
Unconfirmed
Making a valid spawn area
A spawn area is a random location on the map where a "new" character will "spawn" into the game. To make it working you'll need to make an area that has following topologies: Tier0, Oceanside, Beach, and Mainland.
Adding road junkpiles to your map
Road junkpiles appear only on a "Roadside" topology. To make a valid spawn area for junkpiles you'll need to paint this topology on any part of the map. It can be done near your roads or somewhere far away from everything – choosing the area is up to you.
Do not make the painted topology too thin – without enough space junkpiles won't spawn there. Keeping the same width as on procedural maps will be enough to get everything working as intended.
Topology Information provided by: Rust Map Making