The game world. This is where your Rust experience happens when you're not in the queue. Maps are usually random through procedural generation, but there are also official pre-made maps (Hapis and Savas) and custom community maps through modding. The information on this page is accurate for procedurally generated maps unless stated otherwise.
The World Design section on the wiki offers a lot more details on more specific aspects of what exists within all maps in Rust, both custom and procedural. If you are interested in creating your own custom maps you can head over and read about it. Both Custom and Procedural maps are stored in the same format.
To view the map in-game, you hold g by default. Right mouse button places a yellow marker visible on the map as well as your compass. If you are the leader of your team, everyone can see the marker, though it will be of blue color.
The Rust map consists of several biomes; grassland, swamp, desert and snow.
The largest occurring biome is the grasslands, there is one large desert area and one large snow area, as well as mountains across the map which turn into snow biomes as the altitude rises.
Additionally, there are swamps in the form of large circles with a diameter of 150 meters, spread throughout the map on which players can build. Abandoned Cabins and Bandit Camp are always located inside of a swamp area, contrary to other monuments which can be in any of the other biome (but not the swamp).
There is a ring road that goes around the map with smaller roads branching off of it.
You can ride horses in Rust, which may randomly spawn across the map. You can find rowboats and Rigid Hull Inflatable Boats near the shore. Near the road you can find minicopters and Scrap Transport Helicopters.
Monuments are larger build-protected areas with buildings and other entities. Depending on the monument players go to these to get loot, to recycle their inventory, to trade or buy items, or to find action in either violent or non-violent manners.
There are Roadside Monuments
There are larger monuments and safe zone monuments. Safe zones allow players to trade and buy items from NPCs in safety. Committing hostile actions in safe zones will mark you as hostile and you will be shot by the safe zones defences (NPCs & Turrets). It's worth noting that you are invulnerable from player damage only while in a safe zone.
- Launch Site
- Giant Excavator Pit
- Military Tunnels
- The Dome
- Train Yard
- Satellite Dish
- Sewer Branch
- Power Plant
- Abandoned Cabins
- Water Treatment Plant
- Oil Rig
- Large Oil Rig
Caves are randomly generated through the map, and often cannot be seen using the map. There are (about) 5 different seeds a cave can have, all being a tunnel system underground that spawn nodes. In some caves you can build, but only in certain areas.
Caves are underground.
Although there are little to no animals in the Rust ocean, it is a very good places to get components. With there being 2 large monuments, Oil Rig and Small Oil Rig, there are also a lot of boxes/chests on the sea floor, often found on ship wrecks and around rock structures. These boxes can be located by looking for floating bottles on the surface of the water, however a full dive kit is needed to be able to retrieve the loot. There are also many floating structures made from wood planks and debris, that holds barrels, tool crates and yellow crates (the same as a road) which can be Brocken and open for loot and components.
Animals are a source of materials required to craft stuff. All animals have the chance to attack you but some are more hostile and deal more damage than others.
There are several events around the map revolving around distributing or obtaining loot and changing the danger level of mostly randomized areas by attracting fellow Rust players to these locations. These events have a cooldown and appear from time to time.
The Attack Helicopter flies from monument to monument and attacks anyone wearing more than 2 pieces of clothing and/or with a weapon in their toolbar other than a bow. Players can shoot the attack helicopter down by hitting either of the rotors enough times, though the attack helicopter will retaliate by shooting rockets that damage your base.
An Airdrop is dropped by a plane at a random location on the map.