Depth Of Field
Enable camera depth of field by using the command
dof 1. Use
dof 0 to disable it.
dof_aper <amount> - Sets the focus range for the camera's depth of field, i.e. the area size which is in focus.
Smaller values produce a wider area of focus, higher values create a narrower focus range.
dof_blur <amount> - Specifies the amount of blur applied to the out of focus areas.
Decent results can be achieved by matching the blur amount to the aperture, then adjusting from there.
There are currently three modes for camera depth of field - auto, manual and target focus.
Use the command
dof_mode <0-2> to switch between modes.
0 = auto,
1 = manual,
2 = target.
This is the default mode for depth of field. Focus distance is automatically adjusted to a point of interest being looked at in the centermost part of the screen - e.g. an entity (player, npc, deployable, etc) or a world object.
Auto focus is generally good for achieving quick results, but it's not perfect. For finer control use manual mode.
Target mode allows the depth of field's focus distance to be locked onto a specified entity or object, either during demo playback or live gameplay. To set a focus target, use one of the following methods:
dof_focus_lookingat - Sets the focus target to the entity which the camera is looking at.
dof_focus_target <entityID> - Sets the focus target to a specified entity ID. Use the command
ent_find_radius <number> during demo playback to print out a list of entity names + IDs in a defined radius near the camera's current position.
The following commands are mostly applicable to manual mode:
dof_focus_dist <amount> - Distance from camera to focus - measured in units.
Parsing the command without an amount specified will print the current focus distance in the console.
dof_focus_time <amount> - The time it takes (in seconds) to reach a new focus distance. 0 will be an instant change.
dof_nudge <amount> - Incrementally modify the focus distance by a specified amount. Both positive
+ and negative
- values are accepted in the amount parameter, e.g.
dof_nudge 1.5 will increase the focus distance by 1.5 units and
dof_nudge -1.5 will decrease it by 1.5 units.
Nudging is also useful when applied as a bind. You can pull focus by setting nudge amounts to the mousewheel
bind mousewheelup "dof_nudge 1.5" and
bind mousewheeldown "dof_nudge -1.5"
dof_debug <1/0> - Enable/disable a debug depth pass; a monochromatic display of the current focus settings.
This command is useful for previewing the DOF's focus range and achieving precise focus distances in manual mode.
Black indicates areas in focus, white indicates areas out of focus.