Rust Wiki

Getting started with your rust server

This article is assuming that you already have the rust server files installed and that you know how to start your server, if you don't then please refer to Creating-a-server. This is miscellaneous information about the rust server that does not need its own page. Refer to the other pages on the left too.

server.identity Files

serverident.png

When you start your server up with a server.identity these are the files stored in that folder. It allows you to run multiple servers from the same install.

Rust uses a journaling technique with its database(db) files. This is the reason you will see a -wal file with those. You can click here to read about WAL.

The number at the end before the extension is referred to as the protocol version. It increases at a forced wipe forcing your server to create a new one and not use the old. Generally it only happens with the sav file because they only force a map wipe. If you wanted to force a blueprint wipe you would need to delete the blueprints file at the same time. It is dangerous and ill-advised to just rename an old sav in an attempt to circumvent the forced wipe.

Folder/File Notes
cfg Folder - cfg files for your admins and banned players, and where you store server.cfg for settings
loadouts Folder - json files from using the saveloadout command
serveremoji Folder - for your custom server emojis, see server-custom-emojis
companion.id This is a unique identifier for your server used with rust+ see rust-companion-server
Log.EAC unknown
player.blueprints This file stores your players blueprints
player.deaths This file stores information about player deaths so they can know who and why when they login
player.identities unknown
player.states death markers, hostile timer, and more?
player.tokens Stores a unique token for players that pair with rust+ Removing this will force players to repair
*.sav This file holds all map data and entities, player buildings, deployables and more. It should have the same name as the map. The server creates and keeps backups every time the server saves(not pictured)
*.map The map file; terrain, monuments, etc. Normal proc gen maps are proceduralmap.SIZE.SEED.map but custom maps could be named anything.
sv.files This file stores player signs and pictures from the contact system

Links & FAQ

srtbull covers a lot about being an admin, and has been making admin videos for a long time. If you learn more from seeing check out the Start A Rust Server Tutorial and others on his channel.

Steam support on what is and how to find a steamID