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Cinematic_Tools#522332

<cat>Dev</cat> <title>Cinematic Tools</title> This page outlines the available tools and commands related to cinematics and video content creation. # Debug Camera # Depth of Field ⤶ Enable depth of field using the command `dof 1` Enable depth of field using the command `dof 1` ⤶ ## Aperture⤶ `dof_aper <amount>` - Adjust the range of focus for the camera's depth of field, i.e. the area size which is in focus.⤶ ⤶ Smaller values produce a wider aperture, whilst higher values create a narrower focus range.⤶ ⤶ ⤶ ## Blur Amount⤶ `dof_blur <amount>` - Specify the amount of blur applied in out of focus areas.⤶ ⤶ Decent results can be achieved by matching the blur amount to the [aperture](/rust/Cinematic_Tools#aperture) amount, then modifying from there.⤶ ## Focus Modes ⤶ Depth of field currently has two modes - **auto** and **manual** focus. Depth of field currently has two modes - **auto** and **manual** focus. Use the command `dof_mode <0/1>` to switch between modes. `0` = auto, `1` = manual ## Auto Focus ⤶ This is the default mode for depth of field. Focus distance is automatically adjusted to a point of interest being looked at in the centermost part of the screen - eg. an entity (player, npc, deployable, etc) or a world object. This is the default mode for depth of field. Focus distance is automatically adjusted to a point of interest being looked at in the centermost part of the screen - eg. an entity (player, npc, deployable, etc) or a world object. Auto focus is generally good for achieving quick results, but it's not perfect. For finer control use [manual mode.](/rust/Cinematic_Tools#manualfocus) ## Manual Focus Manual mode allows setting focus to a specific distance from the camera by using the [focus distance](/rust/Cinematic_Tools#focusdistance) command and adjusting the time it takes to reach that distance by using the [focus time](/rust/Cinematic_Tools#focustime) command. ### Focus Distance ⤶ `dof_focus_dist <amount>` - Distance from camera to focus - measured in units. `dof_focus_dist <amount>` - Distance from camera to focus - measured in units. ### Focus Time ⤶ `dof_focus_time <amount>` - The time it takes (in seconds) to reach a new focus distance. 0 will be an instant change. `dof_focus_time <amount>` - The time it takes (in seconds) to reach a new focus distance. 0 will be an instant change. ⤶ Useful for lerping between focus points triggered either by a bind or when [nudging](/rust/Cinematic_Tools#focusnudging) the focus distance.⤶ ### Focus Nudging `dof_nudge <amount>` - Incrementally modify the focus distance by a specified amount. Both positive `+` and negative `-` values are accepted in the amount parameter, eg. `dof_nudge 1.5` will increase the focus distance by 1.5 units and `dof_nudge -1.5` will decrease it by 1.5 units. Nudging is also useful when applied as a bind. You can pull focus by setting nudge amounts to the <key>mousewheel</key> Example: `bind mousewheelup "dof_nudge 1.5"` and `bind mousewheeldown "dof_nudge -1.5"` ## Focus Debug ⤶ `dof_debug <0/1>` - Enable/disable a debug pass for depth of field - provides a 1:1 preview of focus settings. Black = in focus, white = out of focus.`dof_debug <0/1>` - Enable/disable a debug pass for depth of field - provides a 1:1 preview of focus settings. Black = in focus, white = out of focus.⤶ # Demos⤶ ⤶ ## Recording⤶ ## Playback⤶ ⤶ # NPC Players⤶ ⤶ ## Creating Bots⤶ ## Manipulating⤶ ⤶ # Other Commands⤶ ⤶ ## Spawning⤶ ## Admin Time⤶