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Cinematic_Tools#522335

<cat>Dev</cat> <title>Cinematic Tools</title> This page outlines the available tools and commands related to cinematics and video content creation. This section outlines the available tools and commands related to cinematics and video content creation. # Debug Camera Introduction will be added here. `debugcamera` ## Transform Controls <key>W A S D</key> - Position the camera <key>MOUSE</key> - Adjust pitch and yaw of the camera (i.e. look around) <key>Q</key> - Raise camera height <key>E</key> - Lower camera height <key>Right Arrow</key> - Roll/rotate camera right or clockwise <key>Left Arrow</key> - Roll/rotate camera left or anti-clockwise <key>RIGHT MOUSE</key> + <key>MOUSE LEFT</key> / <key>MOUSE RIGHT</key> - Adjust roll/rotation of camera on the fly ## Field of View <key>Z</key> or <key>+</key> - Zoom in (increase FOV amount) <key>C</key> or <key>-</key> - Zoom out (decrease FOV amount) <key>RIGHT MOUSE</key> + <key>MOUSE UP</key> / <key>MOUSE DOWN</key> - Adjust zoom (FOV amount) on the fly ## Reset Camera Use the <key>R</key> key to reset the field of view and roll of the debug camera to the default state. ## Camera Speed `debugcamera_speed <amount>` - Default value is 1. ## Look Speed `debugcamera_lookspeed <amount>` - Default value is 1. ## Lerping `debugcamera_lerp <amount>` - Default value is 1. ## Save Points `debugcamera_save <name>` `debugcamera_load <name>` ### Auto Save / Load `debugcamera_autosave <0/1>` `debugcamera_autoload <0/1>` ### List Save Points `debugcamera_list` - Prints out all of the saved camera points; including name, position, rotation and zoom. <note>This command is currently being developed and yet to be released.</note> # Depth of Field Enable depth of field using the command `dof 1` ## Aperture `dof_aper <amount>` - Adjust the range of focus for the camera's depth of field, i.e. the area size which is in focus. Smaller values produce a wider aperture, whilst higher values create a narrower focus range. ## Blur Amount `dof_blur <amount>` - Specify the amount of blur applied in out of focus areas. Decent results can be achieved by matching the blur amount to the [aperture](/rust/Cinematic_Tools#aperture) amount, then modifying from there. ## Focus Modes Depth of field currently has two modes - **auto** and **manual** focus. Use the command `dof_mode <0/1>` to switch between modes. `0` = auto, `1` = manual ## Auto Focus This is the default mode for depth of field. Focus distance is automatically adjusted to a point of interest being looked at in the centermost part of the screen - eg. an entity (player, npc, deployable, etc) or a world object. Auto focus is generally good for achieving quick results, but it's not perfect. For finer control use [manual mode.](/rust/Cinematic_Tools#manualfocus) ## Manual Focus Manual mode allows setting focus to a specific distance from the camera by using the [focus distance](/rust/Cinematic_Tools#focusdistance) command and adjusting the time it takes to reach that distance by using the [focus time](/rust/Cinematic_Tools#focustime) command. ### Focus Distance `dof_focus_dist <amount>` - Distance from camera to focus - measured in units. ### Focus Time `dof_focus_time <amount>` - The time it takes (in seconds) to reach a new focus distance. 0 will be an instant change. Useful for lerping between focus points triggered either by a bind or when [nudging](/rust/Cinematic_Tools#focusnudging) the focus distance. ### Focus Nudging `dof_nudge <amount>` - Incrementally modify the focus distance by a specified amount. Both positive `+` and negative `-` values are accepted in the amount parameter, eg. `dof_nudge 1.5` will increase the focus distance by 1.5 units and `dof_nudge -1.5` will decrease it by 1.5 units. Nudging is also useful when applied as a bind. You can pull focus by setting nudge amounts to the <key>mousewheel</key> Example: `bind mousewheelup "dof_nudge 1.5"` and `bind mousewheeldown "dof_nudge -1.5"` ## Focus Debug `dof_debug <0/1>` - Enable/disable a debug pass for depth of field - provides a 1:1 preview of focus settings. Black = in focus, white = out of focus. # Demos ## Recording ## Playback # NPC Players ## Creating Bots ## Manipulating # Other Commands ## Spawning ## Admin Time