Revision Difference
Depth_Of_Field#522340
<cat>Dev.Cinematic</cat>⤶
<title>Depth Of Field</title>⤶
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# Getting Started⤶
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Enable depth of field using the command `dof 1`⤶
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## Aperture⤶
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`dof_aper <amount>` - Adjust the focus range for the camera's depth of field, i.e. the area size which is in focus.⤶
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Smaller values produce a wider area of focus, higher values create a narrower focus range.⤶
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## Blur Amount⤶
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`dof_blur <amount>` - Specify the amount of blur applied in out of focus areas.⤶
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Decent results can be achieved by matching the blur amount to the [aperture](/rust/Depth_Of_Field#aperture) amount, then modifying from there.⤶
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# Focus Modes⤶
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Depth of field currently has two modes - **auto** and **manual** focus.⤶
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Use the command `dof_mode <0/1>` to switch between modes. `0` = auto, `1` = manual⤶
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## Auto Focus⤶
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This is the default mode for depth of field. Focus distance is automatically adjusted to a point of interest being looked at in the centermost part of the screen - eg. an entity (player, npc, deployable, etc) or a world object.⤶
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Auto focus is generally good for achieving quick results, but it's not perfect. For finer control use [manual mode.](/rust/Depth_Of_Field#manualfocus)⤶
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## Manual Focus⤶
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Manual mode allows setting focus to a specific distance from the camera by using the [focus distance](/rust/Depth_Of_Field#focusdistance) command and adjusting the time it takes to reach that distance by using the [focus time](/rust/Depth_Of_Field#focustime) command.⤶
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# Manual Focus Settings⤶
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The following commands are only applicable when `dof_mode 1` is enabled.⤶
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## Focus Distance⤶
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`dof_focus_dist <amount>` - Distance from camera to focus - measured in units. ⤶
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## Focus Time⤶
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`dof_focus_time <amount>` - The time it takes (in seconds) to reach a new focus distance. 0 will be an instant change.⤶
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Useful for lerping between focus points triggered either by a bind or when [nudging](/rust/Depth_Of_Field#focusnudging) the focus distance.⤶
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## Focus Nudging⤶
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`dof_nudge <amount>` - Incrementally modify the focus distance by a specified amount. Both positive `+` and negative `-` values are accepted in the amount parameter, eg. `dof_nudge 1.5` will increase the focus distance by 1.5 units and `dof_nudge -1.5` will decrease it by 1.5 units.⤶
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Nudging is also useful when applied as a bind. You can pull focus by setting nudge amounts to the <key>mousewheel</key>⤶
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Example: `bind mousewheelup "dof_nudge 1.5"` and `bind mousewheeldown "dof_nudge -1.5"`⤶
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# Focus Debug⤶
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`dof_debug <1/0>` - Enable/disable a debug depth pass; a monochromatic preview of the current focus settings.⤶
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Black indicates areas in focus, white indicates areas out of focus.⤶