Revision Difference
Items_Overview#526588
<cat>Dev.Modding</cat>
<title>Items Overview</title>
# Item Container
An inventory that can store other items.
# Item
# Item Definition
A prototype class for each type of item. Contains all configuration settings for items including:
* Item ID
* Shortname
* Display Name
* Stacksize
*
# Item Manager
Provides methods to:
* Create Items
* Get all `ItemDefinitions`
* Get all crafting recipes
# Item Blueprint
The crafting cost of an item. Attached to the `ItemDefinition` as a unity component.
The crafting cost of an item.
⤶
Attached to the `ItemDefinition` as a unity component.⤶
# Item Mod
⤶
Look at the <page>Item Mods</page> for information on each individual `ItemMod`⤶
Provides additional functionality or settings to an item. Some examples:⤶
⤶
* Combine multiple presents into a better one⤶
* Give out a random item when a present is unwrapped⤶
* The access level of a key card⤶
* Damage and ballistic data of bullets⤶
* Air storage capacity of jackhammers and diving tanks⤶
* Code to learn blueprint from a blueprint item⤶
* Health and food values of consumables⤶
⤶
⤶
Look at the <page>Item Mods</page> for information on each individual `ItemMod`