Revision Difference
Other_Cinematic_Commands#523196
<cat>Dev.Cinematic</cat>⤶
<title>Other Commands</title>⤶
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Below are some other commands useful for cinematics and video content creation.⤶
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# Player Apperance⤶
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Use the commands below to modify the apperance of a player or NPC, either on a private server or demo.⤶
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## Player Seed⤶
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`playerseed <seed> <optional playername/id>` - Change the appearance of a player to a specific seed number.⤶
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If no player name is specified in the optional parameter, the apperance of the current player parsing the command will be changed to the specified seed number.⤶
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## Shuffle Player Seed⤶
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`shuffleplayerseed <optional playername/id>` - Shuffles the apperance of a player to a random seed number.⤶
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If no player name is specified in the optional parameter, the apperance of the current player parsing the command will be shuffled to a random seed number.⤶
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**Note:** The command will print the number of the new player seed; useful for noting player seeds for future reference.⤶
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# Time Manipulation⤶
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## Admin Time⤶
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Use the command `admintime <time>` to set the time of day during demo playback - measured in 24hr time.⤶
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For example `admintime 12` will set the demo time to midday. `-1` will return the demo to it's original time.⤶
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**Note:** Time progression is disabled when setting a custom admin time.⤶
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# Additional Quality Options⤶
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The below commands are particularly useful for [demo playback](/rust/Demos) to ensure footage is captured at the highest fidelity.⤶
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## Tree Quality⤶
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Use the command `tree.quality <amount>` to increase or decrease tree render distance.⤶
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The max tree render distance is currently clamped at `1000`, which should provide good results for most cases.⤶
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## Grass Draw Distance⤶
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Use the command `grass.distance <amount>` to modify the render range for extras such as grass and small rocks.⤶
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The convar range is currently `100-200`. Default value is `100`.⤶
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## LOD Override⤶
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Use the command `lodbias 5` to increase the level of detail for entities in the game. ⤶
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This will improve the graphics quality for some game objects at a distance - eg. players, deployables, buildings, etc.