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Topology#527581

<cat>Dev.World</cat> <title>Topology</title> <upload src="2f4/8d81f7bec597f30.png" size="286615" name="image.png" /> #What is Topology? Topology is the group of layers that make up the characteristics of the ground we walk on in-game. This includes things such as: - If the water is drinkable or seawater. - If ore nodes can spawn. - If it is the side of a road for junkpile spawns. Each of these topology have their own layer which can be on/off if you want that desired effect for that topology in that area of the map. #Topology List <note> Insert full list of topology here, each will link to somewhere else further down the page (if possible) </note> ⤶ | Topology Name | Description |⤶ | ------------- | ----------- |⤶ | Field | needs some description |⤶ | Cliff | Prevents clutter from spawning, spawns collectable wood |⤶ | Summit | needs some description |⤶ | Beachside | needs some description |⤶ | Beach | Spawns driftwood, small mossy rocks |⤶ | Forest | Spawns forest fauna (requires a "Forest" splat) |⤶ | Forestside | needs some description | ⤶ | Ocean | Spawns underwater clutter, sunken ships with loot |⤶ | Oceanside | needs some description | ⤶ | Decor | needs some description |⤶ | Monument | needs some description |⤶ | Road | Prevents any player buildings, spawns grass on asphalt |⤶ | Roadside | Spawns vehicles and junk piles | ⤶ | Swamp | needs some description |⤶ | River | Makes river water drinkable and adds some decor (mostly reeds) |⤶ | Riverside | Spawns pumpkins/corn and various decor |⤶ | Lake | Makes lake water drinkable (?) |⤶ | Lakeside | needs some description |⤶ | Offshore | needs some description |⤶ | Powerline | Spawns some junk piles |⤶ | Runway | needs some description |⤶ | Building | needs some description |⤶ | Cliffside | needs some description |⤶ | Mountain | needs some description |⤶ | Clutter | needs some description |⤶ | Alt | Spawns birch/american beech trees. Works only with Forest topology |⤶ | Tier 0 | Defines the tier 0 area on a map. Required for making a valid spawn area |⤶ | Tier 1 | Defines the tier 1 area on a map |⤶ | Tier 2 | Defines the tier 2 area on a map |⤶ | Mainland | Defines the playable area. Required to prevent airdrops falling into the ocean |⤶ | Hilltop | needs some description |⤶ <page>Topology#Example_Topology</page> (friendly brief on what it is) (Hopefully the page down link works as internal link, otherwise use internal) <page>Topology#Example_Topology</page> (friendly brief on what it is) <page>Topology#Example_Topology</page> (friendly brief on what it is) ##Example Topology Small image of topology used perhaps? Explanation of main use and possible use-cases. Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community.