Revision Difference
Topology#527581
<cat>Dev.World</cat>
<title>Topology</title>
<upload src="2f4/8d81f7bec597f30.png" size="286615" name="image.png" />
#What is Topology?
Topology is the group of layers that make up the characteristics of the ground we walk on in-game.
This includes things such as:
- If the water is drinkable or seawater.
- If ore nodes can spawn.
- If it is the side of a road for junkpile spawns.
Each of these topology have their own layer which can be on/off if you want that desired effect for that topology in that area of the map.
#Topology List
<note> Insert full list of topology here, each will link to somewhere else further down the page (if possible) </note>
⤶
| Topology Name | Description |⤶
| ------------- | ----------- |⤶
| Field | needs some description |⤶
| Cliff | Prevents clutter from spawning, spawns collectable wood |⤶
| Summit | needs some description |⤶
| Beachside | needs some description |⤶
| Beach | Spawns driftwood, small mossy rocks |⤶
| Forest | Spawns forest fauna (requires a "Forest" splat) |⤶
| Forestside | needs some description | ⤶
| Ocean | Spawns underwater clutter, sunken ships with loot |⤶
| Oceanside | needs some description | ⤶
| Decor | needs some description |⤶
| Monument | needs some description |⤶
| Road | Prevents any player buildings, spawns grass on asphalt |⤶
| Roadside | Spawns vehicles and junk piles | ⤶
| Swamp | needs some description |⤶
| River | Makes river water drinkable and adds some decor (mostly reeds) |⤶
| Riverside | Spawns pumpkins/corn and various decor |⤶
| Lake | Makes lake water drinkable (?) |⤶
| Lakeside | needs some description |⤶
| Offshore | needs some description |⤶
| Powerline | Spawns some junk piles |⤶
| Runway | needs some description |⤶
| Building | needs some description |⤶
| Cliffside | needs some description |⤶
| Mountain | needs some description |⤶
| Clutter | needs some description |⤶
| Alt | Spawns birch/american beech trees. Works only with Forest topology |⤶
| Tier 0 | Defines the tier 0 area on a map. Required for making a valid spawn area |⤶
| Tier 1 | Defines the tier 1 area on a map |⤶
| Tier 2 | Defines the tier 2 area on a map |⤶
| Mainland | Defines the playable area. Required to prevent airdrops falling into the ocean |⤶
| Hilltop | needs some description |⤶
<page>Topology#Example_Topology</page> (friendly brief on what it is) (Hopefully the page down link works as internal link, otherwise use internal)
<page>Topology#Example_Topology</page> (friendly brief on what it is)
<page>Topology#Example_Topology</page> (friendly brief on what it is)
##Example Topology
Small image of topology used perhaps?
Explanation of main use and possible use-cases.
Information gathered provided by the [Rust Map Making](https://discord.com/invite/HPmTWVa) community.